Point and Spot lights no longer work in Orthographic Projection Mode

UE - Graphics Features - Dec 30, 2016

Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...

On Drop appears to cause update issues with widgets that are affected On Drag Enter

UE - Editor - UI Systems - Jan 3, 2017

On Drop appears to cause update issues with widgets that are affected On Drag Enter. In this example the widget only changes colors if a delay is placed in the On Drop function. The On Drop function ...

Root Motion is broken in Additive Animations and causes scale issues

OLD - Anim - Jan 5, 2017

Root Motion is broken in Additive Animations. Also causes scale issues Regression: YES Worked: 3039270 (4.12.5) Broken: 3172292 (4.13.2) ...

Cannot change the Strength value on a Physics Constraint in the Viewport Details panel

UE - Simulation - Physics - Jan 5, 2017

Cannot change the Strength value on a Physics Constraint to anything other than the default value in the Viewport Details panel. When changed the editor will pause and replace the value with — This ...

Add Controller Pitch Input Isn't Relative

UE - Gameplay - Jan 6, 2017

Add Controller Pitch Input isn't relative to the player. The user has provided a video of this issue occurring as well: [Link Removed] ...

Scrollbar in Details Panel Changes Size/Speed when Moved

Tools - Jan 10, 2017

The user describes this issue as [the Scrollbar] "resizes when it is moved. Sometimes it even starts to flicker for one frame ( showing a very long scroll bar )." "This looks and feels very weird . ...

The Nativize Blueprint Assets option causes C++ collision components to ignore their extents set in a blueprint

UE - Gameplay - Blueprint Runtime - Jan 11, 2017

Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...

Blueprint Const Function Allows Array Clear

UE - Gameplay - Blueprint - Jan 11, 2017

Attempting to clear an array in a const function returns no compiler error in blueprints. If you create the same setup in C++ using a const function, an error is returning upon compiling as expected ...

Crash when trying to save game to slot after the save game calls an event dispatcher

UE - Gameplay - Blueprint - Jan 11, 2017

When trying to create a save game slot the editor will crash if the save game being used has just called an event dispatcher. ...

Widget bindings do not appear to look for other widgets as possible SubObject properties

UE - Editor - UI Systems - Jan 11, 2017

Widget bindings do not appear to look for other widgets as possible SubObject properties. Widget references do not show up as possible SubObject properties ...