Numpad +/- will zoom in blueprints when typing in a node on Linux

UE - Editor - UI Systems - Slate - Jan 26, 2017

When entering text into a node such as Print String, pressing +/- on the numpad will zoom the blueprint in and out. This does not occur on Windows or Mac. ...

It is possible to assign actor references in the BP editor on Scene Capture Components (Update Hidden/Show Only Actor Array)

UE - Gameplay - Blueprint - Jan 27, 2017

The scene capture components (both 2D and Cube) in an actor blueprint wont populate the hidden OR Show only actor array after you have chosen an actor. The field remains as "none" however the compon ...

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive

UE - Gameplay - Blueprint Runtime - Jan 30, 2017

Paper sprite causes package to fail when Blueprint Nativization Method is set to inclusive ...

Tooltip window is not click-through on Linux

UE - Platform - Linux - Jan 30, 2017

When the mouse is hovering over an asset, the asset cannot be selected/clicked if the tooltip pops up under the mouse. This does not occur on Windows and the asset can still be selected even if the ...

Crash when using Mesh Reduction on ScotsPine_01 for LOD3

UE - Graphics Features - Jan 30, 2017

A crash occurs when trying to use the Mesh Reduction tool for the ScotsPine_01 static mesh from the Open World Demo collection. The assets from this project are usually very processor heavy due to ...

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift

UE - AI - Jan 30, 2017

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights ...

iOS Device displays textures darker than in Editor

UE - Platform - Mobile - Jan 30, 2017

The issue is that on iOS devices textures are displaying significantly darker than expected. I did a color calibration with my monitor to get a more accurate representation of the texture. I set th ...

Struct Tree invalidates outermost Struct when inner Struct changes values

UE - Gameplay - Blueprint - Feb 1, 2017

Adding elements to an array within a struct that lives inside another struct corrupts the outermost struct and every blueprint that had used it. This may be related or the same as [Link Removed] ...

Real-time thumbnails causing large performance issues

UE - Graphics Features - Feb 1, 2017

When Real-Time Thumbnails are enabled in the content browser and you have many blueprints with static meshes (or anything that is rendered in the blueprint's viewport), the real-time tooltips cause ...

VR Notification events do not appear to fire

UE - Platform - XR - Feb 2, 2017

VR Notification events do not appear to fire. In the given test using HMD Put On Head Delegate the event does not appear to fire off when the user puts on the headset. This appears to happen with al ...