There is a spelling error in the tutorial for blueprints. The word "contains" is written as "containes." ...
Handling SIGTERM can deadlock because RequestExit() can log stuff. If we happen to be in the malloc at that time of receiving the signal this is going to deadlock the process. In general, we should ...
Changing the Level Streaming Method of a Level thats inside of a folder will remove it from the folder. Occasionally once all Levels have been removed from a folder, the folder will delete itself. ...
When using NewBinding, the bind does not work properly with the level sequence specified by ShotTrack. The cause is that Guid of ExistingBindingID will be empty when passing through ActorPicked in ...
Unable to package a CPP project with Bitcode enabled "the github branch uses' GitDependencies' which downloads additional files such as the physx file in question which has the problem" mac/Bina ...
This behavior seems to occur only for spawnable. The licensee wants the renaming behavior to be consistent. ...
This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...
Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...
IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...