HLOD seems to Generate Lightmap in the wrong UV Channel. Export a specific LOD and generating Light Map UVs, it seems like the lightmap UVs are always generating in the the channel 0, messing up th ...
This is one of the top crashes in the 4.14 Preview being submitted by the community. No additional information regarding this crash is currently available. ...
Major performance drop with instanced meshes since PhysX 3.4 upgrade Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) For me, my results were: 4.8 through 4.13 No Collision - ...
https://udn.unrealengine.com/questions/240869/macros-with-2-wildcards-first-type-sets-other-wild.html ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
More infos on https://udn.unrealengine.com/questions/428429/composite-textures-normal-to-roughness-alpha-doesn.html ...
Issue reported by one of our licensee on the Japanese UDN https://udn.unrealengine.com/questions/480660/view.html ...
This is caused by the same thing that causes this: https://jira.it.epicgames.net/browse/UE-58390 FBlueprintEditorUtils::PromoteGraphFromInterfaceOverride is the cause of this behavior ...
Inline color picker doesn't end it's transaction. Looks to be a regression from: https://jira.it.epicgames.net/browse/UE-84386 ...
Toggling game view does not hide icons/assets in viewports outside of perspective view that would not be visible in game mode. Regression (No) issue (does) occur in 4.10.4 ...