Filling Vertex Colors does not propogate down to other LODs

Tools - Nov 19, 2018

The original reported behavior called out that filling individual channels did not apply to LODs when LOD Model Painting = False. With changes implemented in 4627582, the initial fill will reach LOD ...

Cannot click buttons in the upper left corner when using PIE

UE - Editor - UI Systems - Feb 27, 2015

The click for mouse control button overlaps the upper left corner making it hard to click buttons in the upper left corner when using PIE. The button to give mouse control take priority. ...

Ensure condition failed: PrimitiveComponent tried to render with Material MaterialInstanceDynamic, which was not present in the component's GetUsedMaterials results

UE - LD & Modeling - Terrain - Landscape - Feb 22, 2017

Top 10 ensure in 4.15. There was a fix submitted for [Link Removed] which was verified as following those steps to reproduce no longer causes this. ...

Investigate/fix navmesh tiles disappearing randomly when level stream in.

UE - AI - Feb 14, 2020

See UDN description: https://udn.unrealengine.com/questions/554749/bug-navmesh-streaming-and-tile-corruption.html ...

Crash upon editing a GameplayTagQuery inside of a DataAsset

UE - Gameplay - Oct 27, 2017

When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...

Show Navigation does not work in a packaged build

UE - AI - Mar 9, 2015

USER DESCRIPTION: Every time I check "Enable Drawing" in project settings, save all, close the editor then open it again -> Enable Drawing is unchecked. Why? Is there some other place when this opti ...

ShooterGame references images in slate from a folder that does not exist

Docs - Samples - Jul 8, 2015

A user has found that there are a few lines of code inside of shooter game that references a folder that does not exist. The lines of code below are the lines of code that reference images in an ima ...

Scaling widget widget does not display correctly in certain view modes in the PHAT editor

UE - Simulation - Physics - Jun 1, 2016

The pins that are displayed for the scale transform widget when using certain View modes in the PHAT editor. The pins that are parallel to the view mode and can be changed easily are not shown when ...

Left-Clicking in an Ortho Viewport While Using a Custom Editor Mode Causes the Mouse to be Hidden

Tools - Aug 30, 2016

Left clicking in an orthographic viewport while using a custom editor mode, such as the foliage tool, will cause the cursor to disappear. ...

FSimpleAbstractSocket implementations do not handle partial sends

UE - Networking - Nov 15, 2017

The implementations of FSimpleAbstractSocket used by the network file server do not handle a partial send call on the socket. If a partial send occurs and there is no socket error, it should loop a ...