When a physics mesh lands on a skeletal mesh, it will never go to sleep. ...
Launching in mobile preview causes QA-Promotion to be very washed out. It is easy to see when viewing the destructible mesh against the horizon. Comparing to mobile preview in 4.14 this does appear ...
Compile error when connecting Literal enum node to Enum container Map type. If this connection isn't compatible, a "Byte to Enum" would be expected to be created. ...
In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected. This appears to be a regression from 4.15 based on the test execution history. ...
Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...
When overriding a BlueprintNativeFunction in a child class, if the inheritance is multiple levels deep, the override does not work correctly. As shown in the reproduction steps, this the example to ...
Packaging will fail if a Blueprint is set to be nativized, and it includes a TArray inherited from a parent code class that is of type TSubclassOf< SomeClass >. REGRESSION: Unknown. Blueprint nativ ...
Inputting 'Stereo Off' while the prox sensor is uncovered will disable stereo rendering but introduces large performance decrease. Stat FPS returns constant 10 FPS / 100 ms. Found on: //UE4/Release ...
Compile error with Local Variable of a Struct that contains a Set or Map type. Standard and array variables work without issue. Non-local variables also work without issue. ...
Wrong transform of Destructibles that use Extended Structures. Destructible must be contained within a BP and only occurs during Standalone Game. All other play modes, including packaged, work as ...