Data Layer replication bug

UE - World Creation - Worldbuilding Tools - World Partition - Aug 23, 2024

The bug is data layer runtime states can get out of sync between a client and a host depending on the initial runtime state of a data layer and the size of the replicated data layer names array. Se ...

Interface with one or more BlueprintNativeEvent declarations will lead to a compile failure during packaging with Blueprint nativization enabled.

UE - Gameplay - Blueprint - Nov 14, 2017

In the UHT boilerplate that's generated for the FGUseableInterface type, there is a pure virtual declaration that's emitted for the BlueprintNativeEvent's required _Implementation() method: #define ...

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty

UE - Gameplay - Oct 11, 2018

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty and prompt it to be saved. This was reproduced and tested in 4.19.2 (CL-4033788), 4.20.3 (CL-4369336), 4.21 (CL-44358 ...

Niagara compile error : Select Position from Array

UE - Niagara - Nov 24, 2022

A similar node, Select Vector From Array, does not have this problem. The difference between the two seems to be whether or not Required is checked in the input node's exposure options. ...

Project packaged on Windows for Linux crashes after exiting on Linux

Tools - Aug 18, 2016

I noticed this after packaging multiple samples projects on Windows for Linux and running them on my Linux machine. The project exited cleanly, but there was a crash and callstack generated in the ...

Failed to package for IOS on PC with BuildGraph

UE - Platform - Mobile - Sep 13, 2018

Cannot build a project containing a UFUNCTION that takes a pointer to a deprecated component as a parameter

UE - Foundation - Core - Jul 18, 2018

If a UFUNCTION takes a pointer to a component as a parameter, the project cannot be built if the component's class is marked as deprecated. The error message that is provided states that the propert ...

Actor corruption due to Hierarchy broken after load

UE - World Creation - Worldbuilding Tools - World Partition - Apr 25, 2023

We recently hit a situation where some actors would suddenly teleport across the map when they were modified in the editor. We figured out that the AttachParent of some actors got reset on editor l ...

Transparency applied through widget animations do not work on 3D Widgets

UE - Editor - UI Systems - Sep 16, 2015

If the user creates a widget with an animation that fades the widget out. This effect will not carry over into a 3D widget. The 3D widget goes directly from 1 to 0 or visa versa. ...

Adding a UMG widget to the viewport twice results in a crash.

UE - Editor - UI Systems - Sep 8, 2015

Attempting to add the same widget to the viewport twice will result in an assertion and crash. ...