Frustum culling provides inconsistent results causing particles to render even when the bounds are out of view.

UE - Niagara - Rendering - Nov 5, 2024

When the camera is just outside of the box bounds and it is angled directly away from it , it will start rendering the particles again (as determined by stat GPU differences) despite being out of vi ...

Data loss with subobjects in Blueprint arrays

UE - Framework - Blueprint - Mar 6, 2025

If a file has been opened in the editor, it cannot then be unshelved by perforce until the editor is restarted

UE - Editor - Workflow Systems - Jul 8, 2022

When the Editor launches it does not have a file lock on assets that are not open. When the asset is opened for editing, UE gets a lock on the file and this lock persists even after the tab is close ...

ObjectScale node in the material editor does not work with decals

UE - Graphics Features - Aug 19, 2020

The ObjectScale node does not output the correct values in the material editor. This method works to tile images with a Surface Material Domain on a basic plane, but does not work when using it with ...

Edit Layers naming is being added to the Localization Dashboard

UE - Rendering Architecture - Materials - Mar 1, 2024

When a Material Instance with Layer Parameters is added to the Level Landscape, the Layer Names get added to the Localization Dashboard. ...

Incorrect display of NavLinks when bFailedNavLinks is enabled

UE - AI - Navigation - Oct 10, 2024

When bFailedNavLinkNavLink is enabled in RecastNavmesh, some NavLink points are debugged and others are not depending on the position of the NavLink point. In the sample project, enable bFailedNavL ...

Undo and ConstructionScript break the AttachChildren array

UE - Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

Infinite loop in UAnimSequence::ExtractRootMotion when sampling backwards

UE - Anim - Gameplay - Dec 6, 2021

When sampling root motion backwards we can hit an infinite loop in ExtractRootMotion. This happens if the initial sample time + negative delta is off the end of the animation clip. In that case FA ...

Atmosphere Sunlight shafts, artifacts, for both cascaded and virtual shadow maps.

UE - Rendering Architecture - Feb 5, 2024

Very large objects casting dynamic shadows on the sky atmosphere can lead to flickering (cascaded shadow maps) or square patterns (virtual shadow maps). ...

Params in material instance disappear when grouping is changed in material with a material layer

UE - Rendering Architecture - Materials - Jan 11, 2025

If there is a texture parameter within a specific material attribute stream in the base material and also within the base material layer, they must have the same parameter group otherwise the parame ...