Nodes disappear when adding new pins if they are mostly off screen. This appears to happen most often with really tall nodes. ...
A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...
Renaming struct member disconnects blueprint pins. This issue can disconnect all references to the struct, which can be frustrating if you have a lot of references No regression has been performed ...
Error message: Assertion failed: Pose.IsValidIndex(BoneIndex) [Link Removed] [Line: 528] Source Context: 513 const FTransform& ParentTransform = GetComponentSpaceTransform(ParentIndex); ...
The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...
Changing parameter names on a function that is in use in another blueprint breaks the pin connections without warning if the blueprint is not saved before restarting the editor. See the licensee's ...
Splitting Transform in Collapsed Graph Crashes UE4. When this is done the editor crashes and that actor can no longer be opened without causing a crash. ...
When archiving a project in the project launcher (UFE), the project will fail if there are spaces in the folder it's being archived to. ...
A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...
Incorrect physics interaction on rotated meshes using Complex as Simple collision. *This is a regression Working in 4.13.2-3172292 Not working in 4.14.3-3249277* User Description: When we updat ...