Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...
Attempting to clear an array in a const function returns no compiler error in blueprints. If you create the same setup in C++ using a const function, an error is returning upon compiling as expected ...
When trying to create a save game slot the editor will crash if the save game being used has just called an event dispatcher. ...
Widget bindings do not appear to look for other widgets as possible SubObject properties. Widget references do not show up as possible SubObject properties ...
If a static mesh is rotated 180 degrees, it is made slightly smaller than it usually is. There are some other degrees that can give the same effect without the shrinking, such as 540. Regression?: ...
The drag delta detection in SlateApplication does not ensure that the two pointer events it is comparing are coming from the same pointer. This causes it to think dragging should begin on a widget b ...
Widget interaction component hit invisible widget components. The widget interaction component will hit the widget component even when set to invisible ...
Currently, we do not prevent the calling of pre/post tick from the Slate loading thread. This can cause crashes in circumstances where the widget is destroyed before the tick is completed, and inval ...
Line Height Percentage causes highlighting for text to be offset. The text appears to be moved (as expected), however when highlighting the highlight does not completely cover the text. ...
The presence of a colon ':' character in the category string of a UPROPERTY will cause iterative cooking to generate the following error:Found unparsable ini setting Windows.EditorPerProjectUserSett ...