Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...
When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...
In Scripted Actions, if you execute a function after using Rename Asset or Duplicate Asset, it will crash. If you do not execute the function it will not crash. ...
Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable. This only occurs when in a C++ project. Found in 4.20 CL# ...
https://udn.unrealengine.com/questions/476212/race-condition-in-lateupdatemanager.html In short, the trick storing a pointer to the packed index of the primitive does not work as it is simply a p ...
If a VertexInterpolator is used in a material that is applied to a landscape the material will fail to compile. Found in 4.20 CL# 4369336, 4.21 CL# 4.21 CL# 4613538, 4.22 CL# 4681912 ...
A user has reported that the Splash screen for Mobile games does not last as long as it did in previous versions, resulting a longer black screen before the initial map loads. Regression?: Yes This ...
You cannot change the intensity by just adding/changing numbers. You have to completely retype the entire value. Found in 4.21 CL# 4613538 and 4.22 CL# 4681912 ...