Root Motion is broken in Additive Animations. Also causes scale issues Regression: YES Worked: 3039270 (4.12.5) Broken: 3172292 (4.13.2) ...
Cannot change the Strength value on a Physics Constraint to anything other than the default value in the Viewport Details panel. When changed the editor will pause and replace the value with — This ...
Add Controller Pitch Input isn't relative to the player. The user has provided a video of this issue occurring as well: [Link Removed] ...
The user describes this issue as [the Scrollbar] "resizes when it is moved. Sometimes it even starts to flicker for one frame ( showing a very long scroll bar )." "This looks and feels very weird . ...
Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...
Attempting to clear an array in a const function returns no compiler error in blueprints. If you create the same setup in C++ using a const function, an error is returning upon compiling as expected ...
When trying to create a save game slot the editor will crash if the save game being used has just called an event dispatcher. ...
Widget bindings do not appear to look for other widgets as possible SubObject properties. Widget references do not show up as possible SubObject properties ...
If a static mesh is rotated 180 degrees, it is made slightly smaller than it usually is. There are some other degrees that can give the same effect without the shrinking, such as 540. Regression?: ...
The drag delta detection in SlateApplication does not ensure that the two pointer events it is comparing are coming from the same pointer. This causes it to think dragging should begin on a widget b ...