Min roughness in the light settings currently aren't working in the forward shading mode. ...
Collision Responses will reset to previous setting after changing the Preset Collision Profile. After the change is made and "Accept" is pressed, the Collision Responses will still have the old ch ...
OnClick Events for buttons in 3D Widgets not firing in Multiplayer. This issue only affects the button component as other Widget components that used the Left mouse button function as expected Regr ...
A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...
Wrong transform of Destructibles that use Extended Structures. Destructible must be contained within a BP and only occurs during Standalone Game. All other play modes, including packaged, work as ...
Text block Outline cropped out at large sizes. This affects Grid Panels and was additionally tested with Horizontal boxes with the same result Regression: This issue does not occur in 4.14.3 Binary ...
Packaging will fail if a Blueprint is set to be nativized, and it includes a TArray inherited from a parent code class that is of type TSubclassOf< SomeClass >. REGRESSION: Unknown. Blueprint nativ ...
After taking a high res screenshot with a planar reflection actor in the scene the engine will experience a permanent performance hit relative to the resolution of the screenshot. For example if you ...
1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...
Re-importing a static mesh results in all currently applied sockets being removed from the static mesh in the Editor. Workaround: Setting the sockets up in the Native 3D editing software followin ...