Editing an actor's properties in a sequence causes the animation to go to ref pose. ...
https://answers.unrealengine.com/questions/546793/using-other-dof-methods-in-sequencer.html ...
Skeletal animations are finalized at the end of recording, and expect the actor to still be around, but actors can despawn during recording leading to a crash. ...
When the use adds key frames to a new animation sequence and then compiles and saves the editor will crash. ...
It seems we are trying to factor for the other transform track, but it will not be applied due to the biases. ...
Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...
When an animation sequence has an additive animation track, reimporting a fbx would crash the editor if the new fbx has a different number of frames. ...