In the Android Vulkan Mobile preview mode, when multiple GPU niagara systems are visible and the user moves the camera around the level it can cause a crash, potentially caused by a race condition o ...
Prefix Parameter Names checkbox does not work as expected, and the Group names are unmodified. The value "UMaterialFunction::bPrefixParameterNames" does not appear to be used anywhere in the Engine ...
FGeomTools2D::GenerateConvexHullFromPoints can result in a point cloud that is not convex or doesn't completely cover the full area from the source points. ...
Uncovered while testing [Link Removed] ...
When the CurveLinearColor asset assigned to a CurveLinearColorAtlas is edited (e.g. change the colors of the gradient), the preview window of CurveLinearColorAtlas editor does not automatically upda ...
A licensee who built their game on top of Lyra has reported that OnSpawn abilities, which is a feature provided by the LyraGameplayAbility base class via its ActivationPolicy, have a chance of faili ...
There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool. The example in the licensee's case is that if they wanted a 0.25f v ...
UInstancedStaticMeshComponent::CreateSceneProxy() is missing a LLM_SCOPE(ELLMTag::InstancedMesh); and during level loading allocations for it appear in LoadMapMisc instead of InstancedMesh. Addi ...
The necessary conditions to trigger the issue: The WorldPartionHLOD actor to rebuild must reference a packed level actor The packed level actor must be loaded in the map when rebuilding the HLOD ...