Crash in FNiagaraGPUInstanceCountManager::AddDrawIndirect when Android Vulkan Mobile preview platform is enabled

UE - Niagara - Nov 14, 2024

In the Android Vulkan Mobile preview mode, when multiple GPU niagara systems are visible and the user moves the camera around the level it can cause a crash, potentially caused by a race condition o ...

'prefix parameter names' checkbox in a material function's settings does nothing.

UE - Rendering - Architecture - Materials - Nov 14, 2024

Prefix Parameter Names checkbox does not work as expected, and the Group names are unmodified. The value "UMaterialFunction::bPrefixParameterNames" does not appear to be used anywhere in the Engine ...

GenerateConvexHullFromPoints incorrect results

UE - Graphics Tools - Modeling Tools - Nov 14, 2024

FGeomTools2D::GenerateConvexHullFromPoints can result in a point cloud that is not convex or doesn't completely cover the full area from the source points. ...

GeneratePsyms fails with installed builds due to missing dymp_syms tool and incorrect path space handling

UE - Platform - Apple - Nov 14, 2024

Uncovered while testing [Link Removed] ...

Editor preview window for CurveLinearColorAtlas does not automatically update when their CurveLinearColor asset is changed

UE - Graphics Features - Nov 12, 2024

When the CurveLinearColor asset assigned to a CurveLinearColorAtlas is edited (e.g. change the colors of the gradient), the preview window of CurveLinearColorAtlas editor does not automatically upda ...

Lyra: OnSpawn player abilities can fail to activate on client in networked sessions

UE - Gameplay - Gameplay Ability System - Nov 12, 2024

A licensee who built their game on top of Lyra has reported that OnSpawn abilities, which is a feature provided by the LyraGameplayAbility base class via its ActivationPolicy, have a chance of faili ...

Modeling Mode Vertex Paint Color values are incorrect

UE - Graphics Tools - Modeling Tools - Nov 12, 2024

There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool. The example in the licensee's case is that if they wanted a 0.25f v ...

LoadMapMisc LLM category contains Static Mesh allocations

UE - Rendering - Architecture - Nov 12, 2024

UInstancedStaticMeshComponent::CreateSceneProxy() is missing a LLM_SCOPE(ELLMTag::InstancedMesh);  and during level loading allocations for it appear in LoadMapMisc instead of InstancedMesh. Addi ...

check fail in RegisterLevelInstance when calling Build HLOD with PLA

UE - World Creation - Worldbuilding Tools - HLOD - Nov 11, 2024

The necessary conditions to trigger the issue: The WorldPartionHLOD actor to rebuild must reference a packed level actor The packed level actor must be loaded in the map when rebuilding the HLOD ...