USplineComponent::GetInputKeyAtDistanceAlongSpline() returns time (based on the spline's duration) at the distance rather than the input key. This method should be deprecated since current implement ...
Zooming in UMG preview doesn't scale text block margin [Image Removed] [Image Removed] ...
Video attached. If you make a 4 node blend material like so: [Image Removed] When you try to paint blend weights, the color you paint instantly jumps to the maximum value, and there's no way to p ...
If you let objects move quick like teleport, you can see the transition is delayed one frame. This problem occurs even if r.Cache.SampleTransitionSpeed increase, and Both ILCQ_Point and ILCQ_Volume ...
Seems to be an issue with the indirect lighting cache where if you have interpenetrating static meshes (for example static mesh rocks that make up the ground), there are cases where the cache points ...
I make a custom struct and assign default values to it's member floats, etc. When I use that in a Blueprint, the defaults work as expected. However, when I reference it as a local variable in a BP f ...
Viewport option: Show>Advanced>Vertex Colors doesn't display the vertex colors for a Skeletal Mesh. This viewmode works fine for Static Meshes. There is also no option to display the Vertex Colors ...
Developer struggling to make area lights Was trying to use an IES light profile and change source radius and length, but it didn't seem to scale in a way that made sense[Image Removed] Not sure if t ...
A licensee mentioned that If you see ALight::Destroyed() in Engine\Source\Runtime\Engine\Private\Light.cpp, you can see Super::Destroyed() is't called in the function. ...
AutoReceiveInput get incorrect controller (previous controller on previous level) on the Listen server at SeamlessTravel. In the process of SeamlessTravel, player controller is changed for new leve ...