Cannot reference Branch point in CharacterAnimBP event graph

OLD - Anim - Dec 22, 2014

In CharacterAnimBP: After creating a new montage branch point you cannot reference it in the CharacterAnimBP’s Event graph until you close and restart the editor. ...

Execute Console Command function differs from the Engine Scalability Settings

UE - Graphics Features - May 14, 2015

When executing the 'execute console command' with 'sg.ResolutionQuality 25' the engine scalability settings are at 6%. When you set the 'sg.ResolutionQuality 50' the engine scalability settings are ...

Packaging Error When Setting Recast Nav Mesh Runtime Generation

UE - AI - Jan 25, 2016

Setting the Runtime Generation on the Recast Nav Mesh to a different preset than what is set in the Project Settings causes an error to appear upon trying to package the project, and causes the pack ...

Cannot change the Strength value on a Physics Constraint in the Viewport Details panel

UE - Simulation - Physics - Jan 5, 2017

Cannot change the Strength value on a Physics Constraint to anything other than the default value in the Viewport Details panel. When changed the editor will pause and replace the value with — This ...

Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0

UE - World Creation - Worldbuilding Tools - HLOD - Jan 31, 2017

Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0. The Instanced Static Mesh components must be set using the Add Instance node through the Construction Script for th ...

Bad references for Lighting Scenarios when moving Levels and Map Build Data Registry to different Folder

Tools - Feb 2, 2017

When moving Lighting Scenario Levels and their associated Map Build Data Registry to a new folder within the Content Browser, the references within the Levels tab are updated as [MapName_BuiltData]. ...

Renaming a material isn't reflected in the Static Mesh Editor until it is closed and reopened

Tools - Mar 21, 2017

Renaming a material isn't reflected in the Static Mesh Editor until it is closed and reopened. User Description: Let's have imported static mesh with material. Then select material using "Browse t ...

Movie play following Open Source crash editor when changing viewport size.

Media Framework - Mar 29, 2017

When playing movie in PIE, changing viewport size leads to Engine crash. This is not reproduced in 4.14.3 ...

Incorrect collision of merged actor that was merged from a Spline Mesh Component

UE - Simulation - Physics - Apr 10, 2017

Incorrect collision of merged actor that was merged from a Spline Mesh Component Licensee description: We often use spline mesh blueprints to generate organic art for us, like roots, trees, and r ...

t.MaxFPS 0 locks FPS to 120 instead of unlocking it in Viewport

Tools - Nov 7, 2017

When unlocking FPS in Viewport it defaults to 120 instead of potential max FPS. If you do this during Launch the 't.MaxFPS 0' or 't.MaxFPS -1' commands unlock the FPS to the max the GPU allows in th ...