When using a code created function call inside of a blueprint that takes in a pointer to a UBlueprint as a paramter the pin for setting the desired blueprint will cause a compile error when the edit ...
If a post process volume is set to use a material shader, reducing the screen percentage while in VR Preview will shift the coordinates left/right. ...
Getting a crash when smoothing out landscape that has foliage painted on it. Seems to happen when I release the mouse. ...
Weird behavior occurs when toggling Simulate Physics on physics actors by input instead of on BeginPlay. Multiple odd behaviors are present such as touching physics actors ignoring collision. Test ...
Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...
In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether. Regression: Yes ...
GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [31m[2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...
The function "FStaticMeshLODResources::GetResourceSizeEx(...)" does not take into account that the buffers might be emptied, due to Mesh Streaming. This causes "obj list" to report sizes larger than ...
Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...
Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp. [Error] "Graph named 'NewFunction_0' already exists in 'bpActor'. Another one cannot be ...