If a replicated property in a parent code class has the same name as a variable contained within a function of a Blueprint that derives from that parent class, the Editor will crash while attempting ...
Particle emitter Depth Fade node isn't accurate on iOS. When set to a normal value (around 100) it will fade out at about 65,000 units away from the particle. Licensee Description: we use a partic ...
A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...
In the Material editor for when working with a Post Process Material, the material does not appear in the preview window. Regression: This issue does not occur in 4.15.2 Binary Builds ...
A licensee is reporting incorrect or over exaggerated loss of specularity on the Subsurface skin shading model when shadowed by indirect capsule shadows, and then modifying the r.sss.checkerboard se ...
Widget does not completely fill the screen on hmd ...
With Layered Blend Per Bone, if the bone for Blend Pose 1 is in the hierarchy below the bone for Blend Pose 0, then the Blend Weights have some odd behavior. Blend Pose 0 = root Blend Pose 1 = spin ...
Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component in ...
In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...
Green reflections with SSR while Rendering Sequence without Separate Process. Note: I've tested in Editor Window (not rendering) with Cinematic Scalability and Cinematic Mode enabled. Does not re ...