Spline components cannot be set to static/movable in blueprints. ...
The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...
When opening and closing blueprints within the editor, the memory continues to go up and doesn't seem to release the memory once the blueprint editor is closed. ...
If a custom class named Vehicle is used as the base of a blueprint, closing and reopening the editor prevents the blueprint from being opened. The editor reports that the derived class is invalid. ...
After creating a plugin in using the New Plugin button in the editor the project will fail to compile. ...
I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...
Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...
The reflections off the floor of QA-Decals are really high - it is much higher than what it looks like on Windows. This is a Regression ...
[Link Removed] Collision on mirrored skeletal mesh does not match mesh. (has same position, but different orientation) Also occurs on latest (3827667) Also tested and occurring with Skeletal Mesh ...