The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...
Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot? When using Dataprep and replacing the materials using a table, it give ...
As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...
When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing. This could serve to be problematic when using a large number of HLOD actors to optimize t ...
If you adding entries to a TMap in a custom asset type in the content browser, after a certain number of entries the last entry fails to be found with the "find" function for TMaps in blueprints, ev ...
Licensee reports very long C++ compile times during packaging after nativizing a UMG Blueprint asset containing a very large and heavily-nested widget animation hierarchy. The support thread outlin ...
Arabic characters do not appear to render correctly in text widgets and text box (Multi-line). They instead appear as box like character with the word "Arabic" and a random set of numbers and letter ...
We use the NumNonClothing section number to iterate in the sections, this is an error if the cloth sections are not at the end of the sections array. See the following picture of a search on NumNonC ...
The engine is not resilient to calling Browse from within an RPC implementation, and likely not resilient to other ways of destroying the net driver within RPCs/OnReps. It's not something we need to ...
FSoftObjectPathCustomization and SPropertyEditorAsset do not support multiple actor classes in the AllowedClasses list. The ObjectClass is only set in FSoftObjectPathCustomization if there is only ...