If the user presses F5 while using the Vive in VR preview the editor will crash ...
The setup is fairly simple: Each time the button is pressed, we spawn an actor with a USkeletalMeshComponentBudgeted component whose skeletal mesh is DefaultSkeletalMesh. When the fifth actor is ad ...
It seems the editor crashes when adding a new Macro to a Blueprint Macro Library. This only occurs if you rename the macro that gets automatically created when you open the macro library to somethin ...
Summary A licensee has reported a crash with HDR.Details A UDN customer has reported that 4.27.1 still crashes when they attempt to enable HDR on macOS. The report also states that the iOS build cra ...
If a project is packaged with a plugin that contains a custom struct and a function that takes that struct as a parameter, the game will crash when the executable is run. [Link Removed] ...
The editor crashes when attempting to open a widget blueprint. ...
FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead. Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...
This is a commonly reported crash from Mac users in the community. The repro steps are currently unknown, and appear to be varied based on user information below.zoomed out quickly while in a bluepr ...
When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...
The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...