UCanvasPanelSlot::PostEditChangeChainProperty does not call Super function

UE - Editor - UI Systems - Nov 13, 2018

UCanvasPanelSlot::PostEditChangeChainProperty not only does not call its Super function unless the anchor node has been set, but it calls Super:: PostEditChangeProperty instead PostEditChainProperty ...

FBX Import flips faces of mesh on Import for static meshes

UE - Graphics Features - Jan 29, 2016

User is reporting that this is happening with some, but not all meshes. I didn't see anything out of the ordinary when looking at the asset in 3Ds Max, and the asset will import correctly into 4.10. ...

Cast modulated shadows causes black screen on iOS with non-default FOV

UE - Platform - Mobile - Oct 14, 2015

Using a FOV other than 90 with Cast Modulated Shadows seems to cause a black screen and weird FOV issues on an iOS device, in 4.9.2. If the camera has FOV=90, it works fine on the iOS device. If th ...

Foliage instances are not included when exporting a scene to FBX

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2016

When exporting Foliage instances to FBX the FBX will not contain any of the foliage instances, but will include any other static or movable geometry. This is a regression. This worked in 4.11.2 but ...

Crash when connecting to Source Control

Tools - Apr 27, 2016

Attempting to connect to Source control causes the editor to crash immediately. According to Travis.L this only affects Binary builds. Regression: YES - Connecting to source control worked as expec ...

Game view cannot be changed in Orthographic view

Tools - Sep 29, 2017

The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...

Unable to apply Materials to the chunks of a Destructible Mesh

UE - Simulation - Physics - Jul 31, 2018

When applying a second material to a Destructible Mesh it does not texture the chunks of the fractured mesh. The chunks remain the same as base color of the Destructible Mesh. This is issue was re ...

Swapping between Multiple Cloth Skeletal Meshes and Animation Classes in a Character Blueprint causes the Engine to crash

UE - Simulation - Physics - Aug 2, 2018

When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...

Finish or Custom Event Tracks in a Timeline don't execute when 'Set New Time' is being used

UE - Gameplay - Aug 8, 2018

When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...

CMake include path for generated Sources differs from actual generated Sources location

UE - Platform - Linux - Sep 4, 2018

The CMake project generated by UnrealBuildTool does not specify the (correct) directory for files generated for game classes. This happens when generating the CMake files from within the editor usin ...