With material layers enabled, selecting two sided foliage will cause the engine to crash. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4541578 and 4.22 CL# 4573698 This is a ...
You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...
When creating a Blueprint Function under a non-default category, if you name one of its parameters "Category" the function will be moved back to the default category. This is working as expected in ...
The original reported behavior called out that filling individual channels did not apply to LODs when LOD Model Painting = False. With changes implemented in 4627582, the initial fill will reach LOD ...
Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log: PackagingResults: Error: unresolved symbol: ...
When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL - 4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...
This warning appears even when building for Shipping config. It did not occur when packaging for Android. ...
Attempting to run the UE4 Editor using SM4 causes an error to popup stating that "A Feature Level 5 video card is required to run to Editor. AvailableFeatureLevel = SM4, ShaderPlatform = PCD3D_SM4" ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...
Attempting to build the full UE4 solution for the Test configuration fails in 4.21. Most projects will build successfully, but a few will fail with various errors. Most of the errors appear to be re ...