Moving actor to another level breaks soft object reference

UE - Gameplay - Jun 9, 2020

REGRESSION: In 4.24, there was a fixup process that would allow the soft reference to remain valid. This seems to be missing in 4.25 Moving an actor to another sublevel immediately breaks soft ref ...

Landscape Spline collision displays incorrectly

UE - LD & Modeling - Terrain - Landscape - Aug 27, 2020

Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...

Ensure when changing the Mip Gen Settings in a Texture 2D Array

UE - Rendering Architecture - RHI - Jun 3, 2021

When changing the Mip Gen Settings of a Texture 2D Array, several errors such as: Error: Corrupt texture [NewTexture2DArray]! Missing bulk data for MipIndex=0 appear in the output logs and an Ensure ...

Pasting an element into a Widget Blueprint hierarchy causes a crash

UE - Editor - UI Systems - Sep 23, 2021

Pasting an element into a Widget Blueprint after removing the canvas panel will result in a crash.  This has been tested with the border and button elements. This issue is occurring in //UE5/Releas ...

Fbx Importer: Make sure the blendshape curve keys have the correct tangent scale

UE - Anim - Oct 4, 2021

The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN. https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-buildin ...

A WaterBody blueprint class with an added component will not compile if Blueprint Nativization is enabled

UE - Graphics Tools - Terrain - Water - Nov 23, 2021

This is Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced When adding a component to a Water Body actor it should ...

USplineComponent::CalcBounds is not defined in shipping builds

UE - Editor - Workflow Systems - Jul 12, 2022

USplineComponent::CalcBounds is not defined in shipping builds (presumably the thought being that nothing can be rendered in shipping, and hence no scene capture required). But if CalcBounds is use ...

Issue with PLA Editing inside another PLA causes Z-Fighting or Mesh Disappearance.

UE - World Creation - Worldbuilding Tools - Dec 6, 2024

When editing a Packed Level Actor (PLA) that is inside another PLA, z-fighting or mesh disappearance will occur. More specifically, it is seen when duplicating a mesh inside the PLA, upon saving the P ...

SkyLight makes level entire green on Android devices

UE - Platform - Mobile - Aug 10, 2016

https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...

Disabling Editor Sounds Doesn't Prevent Compile Sound From Playing

Tools - Nov 10, 2015

Disabling the Editor Sounds under Editor Preferences->Level Editor->Miscellaneous->Sound->Enable Editor Sounds doesn't stop the Compile sound from playing when you click the Compile button in the ed ...