Material Stats returning Incorrect Sampler and Instruction Counts

UE - Graphics Features - Mar 9, 2017

When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...

Crash when launching Animation level of ContentExamples onto Mac

OLD - Anim - Mar 6, 2017

The standalone game window will crash when attempting to launch the Animation level of ContentExamples onto a Mac. I was unable to reproduce this issue in //UE4/Main at CL 3334033. ...

[CrashReport] PhysX3_x64!physx::PxsNphaseImplementationContext::unregisterContactManager() [pxsnphaseimplementationcontext.cpp:644]

UE - Simulation - Physics - Mar 6, 2017

This crash is occurring in a developer's packaged project for their end-users. End-user comments are below (unique to the specific project)The game started flickering and then crashed!I set down a ...

CRASH: Editor Crashes When Playing In Split Screen With Planar Reflections

UE - Graphics Features - Feb 27, 2017

When using planar reflections in a scene if you attempt to play in split screen the editor will crash immediately. This crash did not occur in 4.13 using the same steps. ...

Crash When Trying to Draw a Material to a Render Target where Source Material is using AlphaComposite + Unlit Mode

UE - Graphics Features - Feb 22, 2017

The issue occurs when trying to Draw a Material to a Render Target where the source material is using AlphaComposite + Unlit mode. This is an attempt at the solution proposed by Ryan Brucks to allow ...

Crash from 2D Ledge with Custom event

UE - Gameplay - Blueprint - Feb 21, 2017

Crash from 2D Ledge with Custom event this occurs when the character overlaps with a material that is referenced via a custom event ...

[CrashReport] Game mode crash in UE4Game_Win32_Shipping!TStaticStateRHI

UE - Graphics Features - Feb 21, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.Error message: Access violation - code c0000005 (fi ...

Editor crash opening level with instance blueprint component

UE - Gameplay - Blueprint - Feb 20, 2017

When an actor has an instanced blueprint property, the order in which the map's imports are being verified when loading can cause the editor to crash. For example, trying to load an instanced bluep ...

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE

UE - Gameplay - Components - Feb 20, 2017

Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...

Moving actors between levels will generate warnings if there is a class in a different folder with the same name

Tools - Feb 17, 2017

When moving an actor between levels. We search for the actor using the class name instead of the entire class path. This will cause issues when there are multiple classes of the same name in differe ...