Hot Reload picks up outdated Blueprint Function Library

UE - Gameplay - Blueprint Compiler - Jun 5, 2017

Making changes that can potentially alter the CDO or other aspects of a UBlueprintFunctionLibrary can cause BP compilation issues with cryptic messages. This is caused by the Owning Blueprint (i.e. ...

Planar Reflections Not Behaving As Expected in Splitscreen

UE - Graphics Features - Dec 19, 2018

This occurs in //UE4/Main @ CL 4670176 Not a Regression. This is similar to https://jira.it.epicgames.net/browse/UE-59149 but when adding more player characters it seems to change the planar reflec ...

Unable to launch version 4.24.1 after fresh installation. Assertionfailed IsValid()

Tools - Dec 31, 2019

User is receiving a crash after a brand new installation of version 4.24.1 NOTE: User is able to launch 4.20 - 4.23.1 without issue. "I tried reinstalling the editor build, updating all of my dr ...

Crash after creating a new project

Tools - Apr 29, 2020

User receives a crash at %90 during launch of a newly created project from a fresh install of 4.24.3 and 4.25. The project does not contain any plugins or additional content. Note: User is able to ...

Using Delay with Tick when Paused doesn't work

UE - Gameplay - Blueprint - May 28, 2015

Using a delay node in an event graph of actor using tick when paused will not work. It pauses the delay node. ...

Cannot compile a nativized Blueprint with a function that takes an interface as an input parameter and uses it inside the function (e.g. dynamic cast to object).

UE - Gameplay - Blueprint - May 27, 2020

Issue occurs because there is a legacy code path that forces all interface parameters to be declared as 'const' in function declarations, even if CPF_ConstParm is not set in exported C++ code. This ...

C# UHT fails to recognize delegates declared in another class's namespace

UE - Foundation - Cpp Tools - UnrealHeaderTool - Dec 14, 2022

Repro Rate: 3/3 This issue occurs in the live build //UE5/Release-5.1 at CL 23058290. This issue has also been regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to be a r ...

Exponential Editor Slate Performance Cost When Editing An Asset With Nested Instanced Structs

UE - Editor - Workflow Systems - Feb 20, 2024

UDN Issue: [Link Removed] ...

In Editor, Blueprint resources are not freed up when the Blueprint is closed

UE - Framework - Blueprint - Feb 16, 2024

It appears that the preview scene used to render thumbnails is not destroyed after a thumbnail is rendered, even after the blueprint editor is closed and GC is run. Also found in Release-5.4, CL: 31 ...

Replicating a non-root component with simulate physics enabled causes the component to be in the wrong place on spawn, on clients.

UE - Simulation - Physics - Jan 20, 2025

When a BP spawns another, if the spawned Actor has a non-root child component that is simulating physics, on clients, immediately after spawn, the child component will have the world position double ...