HighResShot results depend on viewport size

UE - Graphics Features - Jul 19, 2022

Licensee wants to take screenshots that are more than the size of the viewport ingame. However, they are having trouble because the results depend on the size of the viewport. ...

"Hiding Other Developer Assets" does not work when "Show All Folder" is enabled

UE - Editor - Workflow Systems - Aug 12, 2022

In the implementation of FFrontendFilter_ShowOtherDevelopers, the developer folder is determined by whether the asset path starts with /Game/Developers/. However, when "Show All Folder" is enabled, ...

SceneRender Memory leak on MacOS

UE - Platform - Apple - Aug 12, 2022

SceneRender seems to be constantly leaking memory. It only reproduces on MacOS and doesn't seem to happen when I turn off the RHI thread. [Image Removed][Image Removed] ...

PNG file import does not read R values correctly

UE - Texture - Aug 22, 2022

Looking at each value of the texture, it seems that the import of the R value is incorrect. PNG:[Link Removed] TGA:[Link Removed] ...

Crash when dragging and dropping sub-level Actors into HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Aug 25, 2022

In 4.27.2 a new cluster is created without any problem. ...

HighResolutionScreenshot result changed after migration to UE5

UE - Graphics Features - Aug 27, 2022

There was no problem in UE4. It can be fixed on UE5 by the following workaround.console command 'r.Editor.Viewport.MaxRenderingResolution' set 'Realtime off' on viewport  ...

Decal actor's decal size is rendered with double length

UE - Graphics Features - Oct 4, 2022

Licensees have reported that they want to specify the Size in the same unit as cube on level. Looking at the engine, it seems that the Decal Size is currently set as the half size of the Box. [Imag ...

CameraShake track in Camera Animation Sequence not playing on PIE

UE - Anim - Sequencer - Oct 5, 2022

CameraShake works fine in Camera Animation Sequence's Cine Camera Actor Preview. But not played on Play in Editor mode. ...