The CanLaunchURL() function seems like it would check the provided URL to make sure it is valid. The comment for the function in GenericPlatformProcess.h appears to imply that this is what the funct ...
UI appears to support EventDispatcher reordering, however reordering does not occur. ...
RAM usage continually increases when debugger is active https://answers.unrealengine.com/questions/784443/ue-4191-memory-leak-while-using-blueprint-debugger.html ...
Focus is no longer set on UMG 3D Widget when playing in Standalone. (PIE works in both versions) Also verified in Main CL# 4247867 ...
In an Actor blueprint, creating a custom event with an input parameter and renaming said parameter to "NEWPARAM" will not rename the parameter. Note: Renaming the parameter to another name, and t ...
The device this was tested on is 4987_iPhone 6+_11.2 The live build didn't provide UE4 logging, but that will be added. There is also a failure to purchase on Android but it gets farther than this ...
The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...
I have attached a project to reproduce. [Link Removed] The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable. [ ...
Comment from user in crash groupTried to delete frames in an animation ...
Codeworks is packaged with Unreal engine download from Github, but depends on Libpng12, which is deprecated. Current version of Libpng is Libpng16 ...