Unable to select foliage by left clicking after 1.5 k foliage meshes placed

UE - World Creation - Worldbuilding Tools - Foliage - Aug 28, 2017

When using the foliage tool, once the mesh count reaches around 1.5k and higher you will be unable to select individual meshes by using the mouse. The lasso tool and the select all tool work as inte ...

PostProcessSettings no longer has the Post Process Materials option

UE - Gameplay - Blueprint - Aug 29, 2017

In engine version 4.17 and later the Post Process Materials node is not present. This option allowed for custom Post Process Settings. Other nodes are still present and working as intended. This iss ...

Disabling audio during play causes Editor to hang

UE - Audio - Aug 29, 2017

The editor hangs when disabling the current audio device that is in use if the editor is currently playing sound ...

Inaccurate dialog box displayed when trying to open a project that contains a plugin with missing binaries

UE - Foundation - Core - Aug 29, 2017

In 4.17, attempting to open a project that contains a plugin with a missing .dll file results in a dialog box appearing that says that the plugin is not compatible with the current Engine version, a ...

Foliage disappears after 1.5k if occlusion culling project setting is disabled

UE - World Creation - Worldbuilding Tools - Foliage - Aug 30, 2017

When unchecking the Occlusion culling option in the project settings, if you place over 1.5k foliage meshes in the world, they stop rendering, the meshes are still present in the level and can be se ...

Construction script runs multiple times when placing an actor in the scene

UE - Gameplay - Blueprint - Aug 29, 2017

An actor's construction script runs multiple times (3 times) even when "Run Construction Script on Drag" is set to false ...

Shared Material Native Libraries causes packaging for Android to fail

UE - Platform - Mobile - Aug 31, 2017

Packaging for Android with Shared Material Native Libraries (and Share Material Shader Code as it is required to enable the other setting) results in failure from AutomationTool. Logs attached Reg ...

Assertion in a packaged build when Light propagation volume is set to 1

UE - Graphics Features - Sep 1, 2017

Assertion in a packaged build when Light propagation volume is set to 1 ...

Array inputs in Blueprint Interface results in compiler note- "No value will be returned by reference. Parameter 'NewParam'. Node:"

UE - Gameplay - Blueprint - Sep 8, 2017

Array inputs in Blueprint Interface results in compiler note- "No value will be returned by reference. Parameter 'NewParam'. Node:" Bug reproduced in 4.16, 4.17, and 4.18 ...