When using the foliage tool, once the mesh count reaches around 1.5k and higher you will be unable to select individual meshes by using the mouse. The lasso tool and the select all tool work as inte ...
In engine version 4.17 and later the Post Process Materials node is not present. This option allowed for custom Post Process Settings. Other nodes are still present and working as intended. This iss ...
The editor hangs when disabling the current audio device that is in use if the editor is currently playing sound ...
In 4.17, attempting to open a project that contains a plugin with a missing .dll file results in a dialog box appearing that says that the plugin is not compatible with the current Engine version, a ...
When unchecking the Occlusion culling option in the project settings, if you place over 1.5k foliage meshes in the world, they stop rendering, the meshes are still present in the level and can be se ...
An actor's construction script runs multiple times (3 times) even when "Run Construction Script on Drag" is set to false ...
Packaging for Android with Shared Material Native Libraries (and Share Material Shader Code as it is required to enable the other setting) results in failure from AutomationTool. Logs attached Reg ...
Assertion in a packaged build when Light propagation volume is set to 1 ...
Array inputs in Blueprint Interface results in compiler note- "No value will be returned by reference. Parameter 'NewParam'. Node:" Bug reproduced in 4.16, 4.17, and 4.18 ...