Packaging an Engine plugin fails if another Engine plugin lists that plugin as a private dependency. In the two attached plugins, PluginA lists PluginB as a required plugin in its .uplugin file, and ...
No user comments in crash group ...
bNetStartup for actors spawned by a ChildActorComponent placed into a level may not be set properly, causing references to those actors to not replicate to clients. ...
Using legacy-style #include paths in a game project is allowed by UBT by default, but it's currently not compatible with Blueprint nativization, as it does not account for this possibility. Current ...
A black line will appear If a Rect Light is overlapping a mesh while a Directional Light has light shaft bloom enabled. This line will originate from where the edge of the source is overlapping the ...
A DynamicNavMesh within a NavMeshBoundsVolume placed in a SubLevel will disappear if loading/unloading another SubLevel that has completely nothing to do with the DynamicNavMesh. Using a setup with ...
Crash when changing maps with sequencers new event director. Confirmed in 4.22 MAIN at CL 4553454 ...
Reported by users on the forum (https://forums.unrealengine.com/unreal-engine/unreal-studio/1548249-unreal-studio-beta-4-21-release) I can reproduce locally with sample scene from Revit. Regre ...