Netprofile crashes networked games using Steam

UE - Networking - Jan 5, 2016

Netprofile crashes networked games using Steam with the following assertion: Assertion failed: "Invalid interface for Steam P2P addresses" && 0 [Link Removed] [Line: 72] No Crash Report is submitt ...

Minimized Sequencer window doesn't regain focus when opening a sequence

UE - Anim - Sequencer - Nov 21, 2016

Minimized or background Sequencer window doesn't regain focus when opening a sequence. ...

Landscape brush not visible when landscape material uses World Position Offset

UE - LD & Modeling - Terrain - Landscape - Jan 13, 2016

Landscape brush not visible when landscape material uses World Position Offset. Update: Brush also not visible when landscape material uses displacement. Tested in Binary 4.10.2 from launcher. ...

Static mesh material slots incorrect when upgrading project from UE4 to UE5

UE - Editor - Content Pipeline - Asset Build - Aug 9, 2022

Licensee reporting material slots being incorrectly assigned when loading an asset created in UE4 into UE5 via an upgraded project. ...

Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled

UE - AI - Mar 27, 2015

if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...

Editor crashes while saving or closing after heightmap import

UE - LD & Modeling - Terrain - Landscape - Aug 5, 2016

Editor crashes while attempting to save or close project after importing a landscape from a heightmap. Frequency: 2/2 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.1 ...

Generate Project files does not add Intellisense include paths for .generated.h files

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jul 23, 2018

Attempting to open a .generated.h file using intellisense results in an error due to the file not being found as the proper search file paths were not added when generating the project files. Pleas ...

Particle System Textures On IOS Do Not Use Correct Mip Level

UE - Graphics Features - Feb 8, 2017

Particle systems will appear very blurry once deployed to an IOS device. The particle system looks correct while using the mobile preview. Another important note is that if a static mesh is in the s ...

Parent component visibility in a child blueprint isn't reflected in a launched project.

UE - Gameplay - Blueprint - Mar 5, 2015

Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...