Comments from users:I pressed Play while having a directional light selected in-editorChanged landscape collision mip level. ...
Trying to duplicate an emitter from the timeline crashes the editor. This looks to be the result of UMovieSceneNiagaraEmitterTrack not implementing the function SupportsType. ...
The morph functionality fails to change when the skinned mesh contains more than one UV channel in a Customizable Object. ...
Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...
After creating a few different Blueprints in the editor and adding a breakpoint to a Function, a crash ensues when using Step In to debug the Blueprint. ...
Materials still import if disabled in Deltagen Fbx Importer. Import Geometry bool also looks to not be functioning. ...
When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...
Arrays that are passed into a Multicast Event as an input are not available on clients who call the function Regression?: Yes This did not occur in 4.19.2 ...
The HISM on the right has 4 instances light the ISM on the left, but only one instance works with the mesh decal material. [Image Removed] ...
There is a small flicker on a looping single camera sequence where the camera doesn't move. Because the camera is static, you would not expect to see a flicker in lighting conditions. ...