In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it ...
If a blueprint has any functionality on tick, the tick event will fire when a blueprint is restored within the editor after closing and reopening a project. Regression (no) issue (does) occur in 4 ...
Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...
During compile on the fly if the evaluation field is invalidated SubSectionField data will not have been properly serialized and the meta data will not be populated correctly, as the custom serializ ...
The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...
FAnimNode_TransitionPoseEvaluator can cache a pose over multiple frames using FStackAttributeContainer rather than the heap equivalent. This will likely crash at some point if any user uses the cac ...
This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well. I'll update the repro s ...
Timeline tracks can be given the same name as existing execution inputs, which causes some unusual behavior when dragging off the pin. Renaming them will rename the execution pin instead, and compil ...
Opening levels that need texture streaming rebuilt causes the level to be dirty and unsaved, even though the user has not edited the level at all. This isn't consistent with other building features ...
The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...