SetConstraintBindingID of ConstraintSection on Sequencer cannot be set from Blueprint

UE - Anim - Sequencer - Jan 28, 2021

The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...

FAnimNode_TransitionPoseEvaluator uses FStackAttributeContainer to cache data over multiple frames

UE - Anim - Runtime - Sep 15, 2021

FAnimNode_TransitionPoseEvaluator can cache a pose over multiple frames using FStackAttributeContainer rather than the heap equivalent. This will likely crash at some point if any user uses the cac ...

bIgnoreAllPressedKeysUntilRelease only applies to keys in the previous mapping

UE - Gameplay - Input - Jun 16, 2022

This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well.  I'll update the repro s ...

Timeline tracks can be given the same name as existing execution inputs, and renaming them and compiling will cause a crash

UE - Gameplay - Blueprint - Jan 13, 2015

Timeline tracks can be given the same name as existing execution inputs, which causes some unusual behavior when dragging off the pin. Renaming them will rename the execution pin instead, and compil ...

Texture streaming needing to be rebuilt causes level to be dirty when opened

UE - Graphics Features - Aug 26, 2016

Opening levels that need texture streaming rebuilt causes the level to be dirty and unsaved, even though the user has not edited the level at all. This isn't consistent with other building features ...

The Web browser widget appears to be offset

UE - Editor - UI Systems - Oct 24, 2016

The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...

Arabic Localization has both Arabic and English letters occupy the same space

UE - Editor - UI Systems - Localization - Mar 10, 2018

In past Engine Versions, Arabic Localization has not been in the Editor, but now symbols populate, but are split with English words. If Arabic is functioning, they should replace English words, not ...

Extreme Brightness using SLS Specified Cubemaps for Skylights in VR

UE - Graphics Features - May 5, 2017

Surfaces are getting washed out or over brightened when using a Cubemap on a Skylight in VR. Tested 4.15.2 - 3416026 : Does not occur 4.16. p2 - 3415565: Occurs ...

Stationary and Movable Skylight with reflection captures in Forward Rendering have inverted capture for geometry

UE - Graphics Features - Oct 25, 2016

When using a Stationary or Movable Skylight with some reflection captures that are not using the High Quality Reflections (material setting) will have what appears to be an inverted mask for the ref ...

[CrashReport] Crash trying to destroy an uber graph frame because the RawPointer is still set

UE - Gameplay - Blueprint - Jul 21, 2017

This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...