Sculpting on Edge of Landscapes produces Random results on Mac

UE - LD & Modeling - Terrain - Landscape - Oct 10, 2016

When sculpting on the edges of landscapes, the changes in the landscapes height can be random and inconsistent. The user reporting this issue tested on an iMac 5k with AMD Radeon R9 M395X 4096 MB. ...

Cine Camera Actor as Component within Blueprints missing Lookat Tracking Options

UE - Anim - Sequencer - Aug 17, 2016

Using a Cine Camera actor as a component in blueprints does not expose the Lookat Tracking settings. If you simply place a Cine Camera actor within your scene taken from the 'Modes' tab, you will s ...

Unable to Select Multiple Actors Containing Child Actor Components in the Viewport

Tools - Dec 2, 2015

When attempting to select multiple actors in the level that contain Child Actor Components, if you right-click to edit the properties of the selected actors, it will deselect any others that you hav ...

Crash when removing cloth apb's assigned to asset

UE - Simulation - Physics - Character - Apr 27, 2016

When removing already assigned cloth asset from a skeletal mesh it will crash the editor. I was able to reproduce this with the Owen asset from Content Examples, but was unable to get it to work fro ...

Self Shadow casts shadow on itself

UE - Graphics Features - Apr 4, 2016

I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights. When Self Shadow is enabled on a Directiona ...

Attaching a component to a socket on a character causes MoveTo to move incorrectly

UE - AI - Nov 11, 2015

When an AI controlled character has a component attached to a socket on it's mesh, MoveTo will move in a sporadic way, making the character move rapidly in random directions on its way to its destin ...

Nested UPROPERTY components show as direct children of the parent object

Tools - Oct 19, 2015

When an object has a component attached that has another component as a child, the nested component is shown as a direct child to the parent object. In the image: The listing in the hierarchy surro ...

HTML5 project does not load using itch.io

UE - Platform - Mobile - Apr 25, 2016

HTML5 projects are not loading properly on itch.io, this may be occurring on other HTML5 upload websites. Adding https into the myproject.html does not seem to make a difference, as Kafu has recomme ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

UE - Graphics Features - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

Crash when Simulating in Editor after Painting Foliage

UE - Editor - Workflow Systems - Nov 29, 2016

The engine crashes when simulating in the editor after painting foliage instances using the Foliage Tool. An important thing to note is that this crash does not occur if you switch out of the 'Foli ...