It's currently not possible to prevent notifies from firing by setting their TriggerWeightThreshold. When stepping into the code that fires the notifies I found that the given InstanceWeight was alw ...
Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...
If you have a BP with a function that has no return value, then override that function in a ChildBP, it becomes an event and cannot be used like a normal function ...
The Thumbnail Tab in the Material Attributes does not effect the actual Content Browser Thumbnail Preview. The only way to current change it is edit it via the Edit Thumbnail Preview via the Conten ...
When I deployed a first person template project to an Nvidia Shield Tablet with Portrait Orientation enabled, The screen appeared stretched and the analog stick were unable to be used. Tested on t ...
It seems that Particle CPU cost highly increase at second "show" of a streaming level. The Licensee's team sent a sample to reproduce this problem. So I put the project and wrote how to reproduce on ...
Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...
The editor will crash when using "Convert Selected Components to Blueprint Class" for actors that the root component is not tagged as a BlueprintSpawnableComponent. ...
I was testing launch on test for mac and wanted to see if the full screen works properly as there were issues with that before. I discovered that after selecting full screen, I was not able to move ...
Projectiles do not register collision components if collision is not set as the root of the actor in the components pane. ...