When you make the outline very thick, holes can appear within the area of the thick outline. This would happen both in English and Japanese. ...
When using checked PhysX builds, landscapes with holes generate errors when they shouldn't. ...
IsEditorOnly Component is hidden when it is duplicated. This can be redisplayed by blueprint compile, but it is preferable that it is the same as when IsEditorOnly is disabled. Gif1 is the case of ...
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[Image Removed] The image above was the results after building lighting.The far right spheres all have negative scaling(-1 on Y) and reverse culling checked and are instanced.The middle set of sphe ...
Using r.Shaders.Optimize=0 with native metal libs results in a crash of the packaged build at runtime. Workarounds is to either not use native metal libs for text shaders or in MetalShaders.cpp co ...
TimeSynth Counts Beats: 1,2,3,0 Link to project files: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1724414 ...
This memory leak seems to be caused by the TMemStackAllocator of FRayTracingMeshCommandOneFrameArray. Using the FDefaultAllocator for FRayTracingMeshCommandOneFrameArray works as a workaround. // ...
When I apply the Sequence Camera Shake Pattern to a Sequencer's camera, I get an error when playing it. ...