Editor crash when attempting to access Window menu bar after compiling plugin through the editor

UE - Foundation - Cpp Tools - Plugin System - Jan 27, 2016

The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...

Content Browser is not opened when clicking Browse to Asset from a docked to sidebar Details or WorldSettings window

UE - Editor - Verse Class Editor - Apr 15, 2022

Repro Ratio: 6/6 Regression testing in //UE5/Release-5.0-EarlyAccess CL-16682836 since this feature wasn't in UE4. This issue did NOT happen. This issue only seems to happen when the windows are ...

Blueprint interface function with the same name as a node gets fused

UE - Gameplay - Blueprint - Nov 29, 2017

Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...

Selection of foliage instances broken with nanite

UE - Graphics Features - Nanite - Aug 19, 2022

The selection of individual instances of a foliage HISM is broken, so that the instance is correctly outlined but the gizmo is placed over a different instance. If we delete the selected instance it ...

Source Control Submitting via the engine does not accurately check for current Asset status

Tools - May 15, 2015

Licensee has found that when using the submit to source control option in the editor, assets which are deleted to a submitted changelist via the engine are re-uploaded when a person immediately uplo ...

Convert Transform to relative does not appear to return the correct transform when rotation in taken into account

UE - Gameplay - Blueprint - Oct 21, 2015

The Convert Transform to relative does not appear to return the correct value after rotations is applied to one of the objects Note: In the attached project the Gray cube is what the expected resul ...

Global Open Asset Dialog has a duplicate filter for "other developers assets"

UE - Editor - Content Pipeline - Content Browser - May 29, 2019

CL# 4832458 enabled bAddFilterUI, which causes a SFilterList to be created for the global open asset dialog. This SFilterList causes a duplicate FFrontendFilter_ShowOtherDevelopers to be added to th ...

Cannot add Instanced UObjects to ActorComponents who belong to Actors placed in the level.

UE - Gameplay - Blueprint - Aug 9, 2016

When a Actor Blueprint is placed in the world with a TArray of instanced UObjects, the + button to add a new instance of the object wont create a instance of the object. ...

Changing the default Child Actor Class of a ChildActorComponent results in any instances of the Blueprint in the level gaining an extra ChildActorComponent.

UE - Gameplay - Components - Nov 13, 2015

Changing the default Child Actor Class for a ChildActorComponent in a Blueprint after an instance of that Blueprint has been added to a level results in the instance in the level gaining an extra Ch ...

Bug in ULevel::FixupActorFolders.

There is a potential bug in ULevel::FixupActorFolders() in the FixDuplicateFolders section: Suppose you have a folder hierarchy that looks like this:A B(1)B(2) C(1)B(3) C(2) where the letters ...