The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...
Repro Ratio: 6/6 Regression testing in //UE5/Release-5.0-EarlyAccess CL-16682836 since this feature wasn't in UE4. This issue did NOT happen. This issue only seems to happen when the windows are ...
Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...
The selection of individual instances of a foliage HISM is broken, so that the instance is correctly outlined but the gizmo is placed over a different instance. If we delete the selected instance it ...
Licensee has found that when using the submit to source control option in the editor, assets which are deleted to a submitted changelist via the engine are re-uploaded when a person immediately uplo ...
The Convert Transform to relative does not appear to return the correct value after rotations is applied to one of the objects Note: In the attached project the Gray cube is what the expected resul ...
CL# 4832458 enabled bAddFilterUI, which causes a SFilterList to be created for the global open asset dialog. This SFilterList causes a duplicate FFrontendFilter_ShowOtherDevelopers to be added to th ...
When a Actor Blueprint is placed in the world with a TArray of instanced UObjects, the + button to add a new instance of the object wont create a instance of the object. ...
Changing the default Child Actor Class for a ChildActorComponent in a Blueprint after an instance of that Blueprint has been added to a level results in the instance in the level gaining an extra Ch ...
There is a potential bug in ULevel::FixupActorFolders() in the FixDuplicateFolders section: Suppose you have a folder hierarchy that looks like this:A B(1)B(2) C(1)B(3) C(2) where the letters ...