Issue occurs in both events and functions. Seems like it's only affecting Text, didn't notice this issue for other variable types. The original actor is working as expected. Only the duplicated one ...
Once force delete is initiated, editor was still non-responsive ~10 minutes later and had to be closed from Task Manager. Upon reopening the project, the level is still present in Content Browser an ...
It seems that the [Link Removed] UBT creates to ensure any child processes are terminated on close is somehow affecting the mspdbsrv process that cl is spawning and terminating it when cl is finishe ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...
Project crashes when auto save completes after copy/pasting emitters multiple times in a system Encountered same crash testing Blend_Attributes_System and ExpressionsExample_System. Doesn't seem to ...
I've been unable to reproduce this issue. Once only occurrence so far. I did some other things inside the level in between these steps like pressing play and copying, rotating, deleting objects in ...
Switching levels via blueprints crashes editor. This occurs using either "Execute Console Command" or the Open Level node. Frequency: 2/2 CrashReporter: N/A ...
BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building. Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-28772 ...
I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload. This is a regression from 4.13 ...
Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...