Text type parameters show the same value after reload in duplicated actor

UE - Gameplay - Blueprint - Jan 4, 2021

Issue occurs in both events and functions. Seems like it's only affecting Text, didn't notice this issue for other variable types. The original actor is working as expected. Only the duplicated one ...

Editor freezes when force deleting a level created with Conversion Suffix

UE - World Creation - Worldbuilding Tools - World Partition - Apr 20, 2021

Once force delete is initiated, editor was still non-responsive ~10 minutes later and had to be closed from Task Manager. Upon reopening the project, the level is still present in Content Browser an ...

JobObject appears to break /ZI pdb compiles

UE - Foundation - Cpp Tools - UnrealBuildTool - Mar 9, 2023

It seems that the [Link Removed] UBT creates to ensure any child processes are terminated on close is somehow affecting the mspdbsrv process that cl is spawning and terminating it when cl is finishe ...

Crash when interacting with an Actor containing an Instanced Static Mesh that is in a Locked level

UE - Editor - Workflow Systems - Mar 30, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...

Project crashes when auto save completes after copy/pasting emitters multiple times in a system

UE - Niagara - Aug 2, 2018

Project crashes when auto save completes after copy/pasting emitters multiple times in a system Encountered same crash testing Blend_Attributes_System and ExpressionsExample_System. Doesn't seem to ...

Editor crashed on opening level blueprint

UE - Gameplay - Apr 10, 2017

I've been unable to reproduce this issue. Once only occurrence so far. I did some other things inside the level in between these steps like pressing play and copying, rotating, deleting objects in ...

Switching levels via blueprints crashes editor

UE - Gameplay - Feb 18, 2016

Switching levels via blueprints crashes editor. This occurs using either "Execute Console Command" or the Open Level node. Frequency: 2/2 CrashReporter: N/A ...

When Building Light for a SubLevel of a project, BSPs will be built into the level regardless if hidden or not

UE - LD & Modeling - Modeling Tools - BSP - Feb 23, 2016

BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building. Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-28772 ...

Nodes impacted by code changes do not generate warnings after HotReload

UE - Gameplay - Blueprint - Oct 20, 2016

I noticed this while executing https://jira.it.epicgames.net/browse/UEQATC-1441. At step 10, there should be warnings on the nodes that were updated by the HotReload. This is a regression from 4.13 ...

Broken Lines when Calling Draw Lines Function in Standalone Game

Tools - May 9, 2016

Lines are not drawn correctly when calling the Draw Lines node in blueprints when playing in Standalone mode. Regression? Yes, I ran the same test in 4.9.2 and 4.10.4, and the issue did not occur i ...