When trying to create a save game slot the editor will crash if the save game being used has just called an event dispatcher. ...
Holding down Command + Alt + Drag to select an area in the Mac OSX environment will often result in erratic behavior from the cursor, causing the cursor to move exponentially beyond the area that th ...
Crash when using stereo on command in shipping build. The game crashes when the stereo on command is called via an Execute Console Command node. ...
A crash occurs on iOS when deploying the licensee's project using iOS 9 version. The crash does not occur when deployed to a device using iOS 10 version. They believe the crash to be related to Pl ...
HDR setting in the Pixel Inspector does not update with the color you hover over. The color bar should update similar to Final Color settings and value of Luminance setting should update as well. ...
A crash occurs when attempting to save a level after building static lighting for a large landscape. I was originally investigating a memory leak issue with landscapes, and the user provided the pa ...
Functions such as BeginPlay that are overridden in a Game Session class do not seem to be getting called. ...
Controllers appear to lag when using the grip buttons to scale in the VR Editor ...
Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...
When in Simulate mode, selecting an actor that is set to simulate physics will cause other actors with Mobility set to "Movable" to no longer move during Simulate mode. ...