Enabling Omni Directional Stereo Capture Breaks Draw Material to Render Target Functionality

UE - Graphics Features - Jun 5, 2019

Enabling ODS (omni directional stereo capture) in project breaks Draw Material to Render Target functionality. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6836133 ...

Component icon changes when undoing the adding of blueprint components

UE - Gameplay - Components - Jun 5, 2019

When the user adds two blueprint components to an actor blueprint, compiles the component blueprint, and then undoes adding one of them, the icon for the remaining component changes. This doesn't o ...

Force Feedback is weaker on Linux when compared to Windows

UE - Platform - Linux - Jun 4, 2019

Force Feedback Effects vibrate weaker on Linux when compared to Windows in the same test project. This was reported and tested on 4.22.2 (CL-6574378). This was reproduced on 4.21.2 (CL-4753647) and ...

Async Tick error on Particle System

UE - Niagara - Jun 4, 2019

Whenever adding a Beam Data module along with Beam Source and Target, the Cascade editor produces an "NO ASYNC TICK" error. Tested in 4.21.2 (CL - 4753647), 4.22.2 (CL - 6547378), 4.23 (CL - 682596 ...

Cloth geometry disappears at high winds speeds when using Wind simulation

UE - Simulation - Physics - Character - Jun 3, 2019

When simulation a cloth at high wind speeds using wind simulation it appear to break. Pieces of the mesh will no longer render. ...

Niagara Using a VAT has Intense Motion Blur

UE - Niagara - Jun 3, 2019

Niagara mesh particle using a VAT has Intense Motion Blur. Found in 4.22 CL# 6574378 and 4.23 CL# 6763247 Unable to test this in 4.21 and 4.20 as the project provided with assets needed was made i ...

Actor transform widget does not update its position when selected actors move during simulation

Tools - May 31, 2019

The Actor Transform Widget/Gizmo does not follow any actors that are moved during Simulate when the actors are selected. If the selection is changed or if the actor is clicked again, the Widget/Gizm ...

Focus jumps to the root widget after renaming a widget in the widget hierarchy and then pressing a direction arrow

UE - Editor - UI Systems - May 31, 2019

When renaming a widget in the widget hierarchy the user experiencing does not appear to match up with what is expected. After renaming the widget if the user presses the down arrow key it is assumed ...

Moving Folders will result in an empty duplicate folder being left behind

Tools - May 31, 2019

When moving folders in the editor a duplicate empty folder appears to be created in the location of the original folder. ...

Register Default Device setting for Raw Input requires a restart to take effect

UE - Gameplay - Input - May 29, 2019

Toggling the Register Default Device setting for the Raw Input plugin does not take effect until the user restarts the editor. If this is expected, it is not communicated to the user (either by too ...