Blueprint Diff tool does not mark changed properties as having been changed if they are in a custom nested category

UE - Gameplay - Blueprint - Jun 12, 2018

The Blueprint Diff tool does not highlight properties that have been changed from a previous version of the Blueprint if those properties are contained in a custom nested category. REGRESSION: No. ...

Crash in UEngine::TickWorldTravel

UE - Networking - Jun 14, 2018

In UEngine::TickWorldTravel, in between calls to LoadMap() and LoadMapCompleted() it is possible that an error causes PendingNetGame on the world context to be nulled out (presumably by CancelPendi ...

Parser drops Braces unexpectedly when copy pasting Nodes

UE - Foundation - Core - Jun 19, 2018

InString with Curly brackets are copied to clipboard as DefaultValue="\"{Hello}\"", and the pasted result does not include the Curly brackets. "Brace drop itself is happening in FParse::Li ...

Blueprint diff tool does not highlight differences when a change is made to a property in a component

UE - Gameplay - Blueprint - Jun 20, 2018

When making changes to a property in a component of a Blueprint, those changes are not highlighted when looking at the changes in the Components section of the Blueprint Diff tool. ...

Event Dispatcher implementation called several times (number of bound refs increases every compile)

UE - Gameplay - Jun 26, 2018

The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...

Instanced Subobjects on Children BPs point to Parent BP's instance if both are loaded when creating the object

UE - Gameplay - Blueprint - Jun 27, 2018

The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...

Console is off screen in VR preview when windows scaling is set to 150% or above

UE - Platform - XR - Jun 29, 2018

Windows scaling appears to affect the HMD if the project is open on a screen with window scaling being used. ...

Inline edit conditions don't support undo

Tools - Jul 3, 2018

The Editor does not support undo after making changes Inline edit properties. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(3832480), 4.19.2(CL - 4033788), 4.20(CL - 4181430) , 4.21(C ...

Non-nativized classes that implement a nativized interface class do not get interface methods called when invoked through a Blueprint function library.

UE - Gameplay - Blueprint - Jul 5, 2018

UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...

White Artifacts on the Edges Static Meshes with MSAA enabled

UE - Graphics Features - Jul 6, 2018

White artifacts will appear on the edges of static meshes with MSAA enabled. If you change to deferred shading the issue is still there however it is less noticeable. Similar to UE- Founding in ...