FAnimInstanceProxy::LODLevel isn't initialized, causing UB in PreUpdate

OLD - Anim - Apr 29, 2019

FAnimInstanceProxy::LODLevel isn't initialized before it is used in PreUpdate, causing UB on the first call. ...

Trigger Montage Ended Event results in Unhanded Exception

OLD - Anim - May 6, 2019

TriggerMontageEndedEvent is calling RemoveAtSwap after the NotifyEnd callback which is not safe if the ActiveAninNotifyState array is modified by the callback. WorkAround:   Add a Delay node befo ...

UAT output does not print to the Output Log on Linux

UE - Platform - Linux - Sep 1, 2017

None of the logging that is created when packaging a project appears in the Output Log. The following output, for example, does show up in the terminal window but it does not show up in the output ...

Sequencer Rendering Bug When Rendering Custom Depth Of Animation Blueprint Preview

UE - Anim - Sequencer - May 8, 2019

Having an Animation Blueprint open when rendering a movie using "Render CustomDepth Pass" via Sequencer causes the Animation Blueprint Preview to be rendered rather than the cine camera actor set in ...

SetPhysMaterialOverride does not work properly when using Weld Simulated Bodies enabled AttachToComponent func

UE - Simulation - Physics - May 7, 2019

When using Weld Simulated Bodies enabled AttachToComponent func, the child Primitive Component's BodyIstance ActorHandle is released. As a result, in BodyInstance.cpp, the judgment of FPhysicsComman ...

Scrubbing Animation Timeline in Montage does not trigger sound notifies.

UE - Anim - Runtime - May 9, 2019

Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...

Draw to Render Target Android Regression

UE - Graphics Features - May 15, 2019

Regression in Draw Material to Render Target functionality. Enabling Mobile HDR is a workaround. Android tested with Note 4 Unable to verify Main CL 6395234 (Crash on Phone) No repro on iOS mo ...

Smart Nav Links created via Load Level Instance are broken, but Simple Nav Links are fine

UE - AI - May 20, 2019

Maps brought in via Load Level Instance that contain Nav Link Proxys configured to use the Smart Link instead of the Simple Link end up creating a link at the center of the world instead of their ac ...

Pivoting around an object does not appear to work when piloting an object in the editor

Tools - May 21, 2019

The pivoting feature (Alt + Left mouse button) appears to have been remove when piloting objects in the editor ...

Tooltips incorrect when changing FExpressionInput of UMaterialExpressionTextureSample

UE - Rendering Architecture - Materials - May 16, 2019

It seems that the display of ToolTip is displayed in the order of declared UPROPERTY () of the code.[Image Removed] ...