If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...
When a delay node is placed after a Destroy node in a blueprint string, nothing after the delay node will trigger. Removing the delay will trigger following nodes. ...
If a user attempts to 'PIE' within a window that does not currently have focus, the 'PIE' will not execute. The user provided a video on his answerhub post which illustrates the issue clearly. In ...
Crouching on the Server is not replicated to the Client while the Server character is moving. Reproduced in 4.7.6, 4.8.0, and Main (//depot/UE4/Promotable-CL-2591224) ...
While using a pawn sensing component in an actor, the actor will not respond to sound data that is within the radius of its hearing threshhold/LOS hearing threshold. Additional notes: This was a ...
When attempting to import a texture that has a non-opaque alpha content and compressing using the "masks (no sRGB)" texture compression setting, pixels that are in the alpha channel are being weight ...
When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...
Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...
Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...
When running the construction script of an actor blueprint, user-defined variables are reset to NULL each time the script is run. This seems inconsistent, as if the variables are set to Expose on S ...