Destructible Meshes will flicker in a Packaged Game

UE - Simulation - Physics - Destruction - Apr 9, 2015

Destructible chunks will flicker after the DM has been fractured. These chunks will flicker until they are in a sleep state. Using Sensitive Sleep Family will allow this to stay prolonged. Waking th ...

Lighting Scenarios Map Check warning about multiple skylights not supported

UE - Graphics Features - Dec 5, 2016

When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...

Scene capture produces black texture on encoding devices with mobileHDR == false

UE - Platform - Mobile - Jan 24, 2017

Scene captures are broken on encoding devices when mobile HDR is off. ...

[SM5] (Node TransformPosition) Error when opening HillTree_02 mesh from Open World Demo Collection

Docs - Samples - Jan 31, 2017

The HillTree_02 mesh from the Open World Demo collection has a shader compile error. The user pointing the issue out is reporting a freeze whenever he attempts to use the asset. I provided a workar ...

OnAudioPlaybackPercent Returning Incorrect Start Time of Play node with new Audio Engine

UE - Audio - May 2, 2017

The values returned by the OnAudioPlaybackPercent event node are incorrect when calling a sound to Play with a specific Start Time via blueprint when using the new Audio Engine i.e. AudioDeviceMod ...

Morph Targets broken importing some untriangulated meshes with FBX

UE - Graphics Features - Jun 5, 2017

Morph Targets broken importing untriangulated meshes with FBX ...

Post Process AnimBP is no longer initialized in Persona Viewport

OLD - Anim - Jul 20, 2017

Post Process AnimBPs used to be processed in the persona viewport. This could have been intentional. Occurs on? 4.14 - 3249277 - NO 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3545186 - YES ...

Parent Construction Script executes on child when disconnected

UE - Gameplay - Blueprint - Apr 23, 2018

If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...