Update Overlaps Ignored with non-root Components

UE - Simulation - Physics - Jul 19, 2018

See [Link Removed]. ...

Material Ambient Occlusion Does Not Work With Skylight Set to Movable

UE - Graphics Features - Jul 27, 2018

Material ambient occlusion does not work with the skylight set to movable. Setting the material to allow static lighting will fix the issue until the level is reloaded. Found in 4.19 CL# 4033788, 4 ...

Set Range Animations imported from 60Hz frametime is halved

Tools - Aug 3, 2018

Reported by a licensee on UDN, this bug is fallout from the fix made for the following Jira:[Link Removed] - Fbx importer: animation range import is broken when importing 60Hz anim The attached ass ...

Lit Translucency Receiving Shadows with Forward Shading Enabled

UE - Graphics Features - Aug 13, 2018

When forward shading is enabled, particles that have materials with their lighting mode set to "VolumetricNonDirectional" will recieve shadows. Attached images provided by user. Found in 4.19 CL# ...

Adding components in an Actor then undoing them leaves sub-components

UE - Gameplay - Aug 14, 2018

Adding components in an Actor then undoing them after an action in the Viewport, leaves sub-components behind. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4 ...

Linker Object (Unresolved Export) Crash on Standalone Exit

UE - Gameplay - Blueprint - Aug 15, 2018

Crash when exiting standalone. "we have an export that is never getting resolved, this is the export that is causing the mislink error when shutting down the game" Please see UDN post for more info ...

Cannot load asset in a Content-Only plugin if it is used in a Blueprint-Only project that has been packaged

UE - Foundation - Cpp Tools - Plugin System - Aug 16, 2018

Assets in a Content-Only plugin enabled in a Blueprint-only project cannot be loaded when the project is packaged. If a Content-Only plugin is enabled in a code project, the assets in the plugin are ...

Metallic Materials Get Darker When Directional Light Is Set to Movable

UE - Platform - Mobile - Aug 20, 2018

Metallic materials get darker when directional light is set to movable. In 4.19 the same material will render dark in all mobility of the directional light. Found in 4.19 CL# 4033788, 4.20 CL# 4233 ...

Unable to add Transform track to Particle

UE - Anim - Sequencer - Aug 28, 2018

Unable to add Transform track to Particle. Does not occur in Dev-Sequencer. ...

Spawned actors with meshes become invisible in editor after changing level

UE - Graphics Features - Sep 7, 2018

When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You wil ...