A persistent local boolean will not serialize even though it is marked with CPF_SaveGame, when other types will (such as an integer). [Image Removed] [Image Removed] ...
If received in the same update on a client, a replicated attach with attachment rule "SnapToTarget" will overwrite any replicated changes to the relative transform. Additionally, once a scene compon ...
The data table customization (and probably others) tries to aggressively clear out row references that are not valid in the table they point to. This breaks when selecting multiple actors or objects ...
Workaround:The blueprint macro had a cast from the enum to an int and that was causing the issue, getting rid of the cast and just returning the enum and then changing all the places that were usin ...
The archetype instance for the ProceduralMeshComponent's physics data object is not flagged as such, so the event-driven loader does not designate it as a preload dependency, which may be putting us ...
This seems to be caused by the matinee actor on Highrise and only appears to be reproducible in a packaged build of ShooterGame, not from the editor. See attached UDN for more information. ...
Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...
The material is expected to change from red to green. ...
Object blured in foreground with blur radius larger than there size cause artifact ...