Crash in VisualizeComplexityPass

UE - Graphics Features - Mar 5, 2020

Uncrouching a character on a physics object causes the character to penetrate the object only when physics substepping is enabled

UE - Simulation - Physics - Mar 10, 2020

This does not repro when physics substepping is disabled. The sequence of events in the character uncrouch code (UCharacterMovementComponent::UnCrouch) causes the capsule to move up then increase i ...

Cannot navigate to native function source code from blueprint editor

UE - Foundation - Core - Feb 1, 2020

REGRESSION RANGE WORKING: 9404494 (right before Dev-Core copy up at 9405827 BROKEN: 9407021 (Dev-Networking copy up) NavigateToFunctionSource: Unable to find symbols for 'UPaperFlipbook::GetNumFr ...

Making a navigation system 'strictly static' affects all subsequently created navigation system instances

UE - AI - Mar 26, 2020

The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...

USE_EQS_DEBUGGER affects runtime EQS results in SingleResult mode

UE - AI - EQS - Mar 26, 2020

The licensee described it really well so I'll just copy what he said: When EQS debugging is enabled via USE_EQS_DEBUGGER, queries run in 'SingleResult' mode will not clear discarded items from the ...

Bind Cloth to Master Pose Component not working

UE - Simulation - Physics - Character - Apr 7, 2020

Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes. ...

SetPlayRange no longer working

UE - Anim - Sequencer - May 8, 2020

Make staticmesh custom LOD coexist with LODGroup

UE - Editor - Content Pipeline - CAD - May 13, 2020

The LOD Group is remove if we import a custom LOD for one of the generated LOD. This can be difficult when user change the LOD group setting later in the production, has the LODs that was regenerate ...

Make skeletal mesh custom LOD coexist with LODSettings asset

UE - Editor - Content Pipeline - Import and Export - May 13, 2020

Mobile Multi-view has Black Screen on Android

UE - Platform - XR - May 21, 2020

Mobile multi-view is causing black screens on Android ...