Reported from our partner Babooblab: The UDN Customer does not give any detailed information to reproduce the issue. However they specify the kind of issue (stack overwflow) and give a possible sol ...
GameplayCues inheriting from GameplayCueNotify_Actor no longer have their Removed functions called when removed via UAbilitySystemComponent::RemoveGameplayCue if GameplayCueNotifyTagCheckOnRemove is ...
The background around a mesh moving via WPO is distorted. Mesh is correctly outputting velocities. ...
The Editor Config system appears to support a hierarchy of JSON files (similarly to INI files) in three locations:Engine: "../../../Engine/Config/Editor"Project: "<PROJECT>/Config/Editor"User: "<APP ...
The OutHit from a LineTraceByChannel against a landscape in Editor is not returning the Physical Material of that landscape. While PIE there is no issue. While using BoxTrace (even in Editor) there ...
I believe this issue stems from the ContentBundleContainer not populating the StreamingObjects of the UContentBundleDuplicateForPIEHelper. PIE in the same level as the bundles works as the editor h ...
This isn't a hard crash, but a "verify(...)" from MaterialExpressions.cpp, line 559. ...
This looks to be an issue with shadows in Lumen Direct Lighting, and might be coming from the "Batched lights" pass. ...
In AbilitySystemComponent_Abilities.cpp, the check for the client being on a different section on line 3059 checks that the RepNextSectionID is not the current section. One would assume this is beca ...