Blueprint Viewport Grid Toggle doesn't work

UE - Editor - Workflow Systems - Aug 18, 2021

Artifact on DOF foreground

UE - Graphics Features - Mar 22, 2022

Object blured in foreground with blur radius larger than there size cause artifact ...

Recompiling blueprint breaks Instanced class property inside child actor

UE - Gameplay - Blueprint Compiler - Apr 7, 2022

When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...

Merging static mesh actors results in static mesh sockets getting lost

UE - World Creation - Worldbuilding Tools - Merge Actor - Apr 26, 2022

Licensee reports that merging two static meshes results in any sockets disappearing in the resultant merged mesh. "essentially I want to "hard code" the materials and sockets to the static meshes s ...

In blueprint component details not showing after changing component class

UE - Gameplay - Blueprint - Mar 31, 2022

It was noticed that after changing the class of the component and restarting the editor, the Detail panel is no longer displayed, which makes it impossible to work with it. Repro Rate 5/5 Regressi ...

Duplicate subobjects when you attach to an OptionalDefaultSubobject

UE - Framework - Components - Jun 3, 2022

I believe that this is happening because of a problem within USubobjectDataSubsystem::FindOrCreateAttachParentForComponent where it is creating duplicates of the character mesh because the "TestScen ...

Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

[UDN] Static array of UObject pointers gives x3004 error in Material Editor.

UE - Rendering Architecture - Materials - Nov 7, 2022