If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...
Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...
If a local variable is present within an event graph and then copied in a collapsed node, the copied variables will have a warning: "Unable to find local variable with name 'NewLocalVar_0' for Get ...
Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...
Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render. ...
While testing another fix I noticed HISM LOD transitions are not working in Main or 4.9 branch. There is no screen-door effect and multiple LODs seem to be rendering simultaneously compared to 4.8. ...
ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...
If the user has a break point set and then activates the breakpoint > Resumes without doing anything > activates the break point then the graph containing the breakpoint will become unresponsive. (C ...
At the prompt of a UDN post, I investigated the cooking/staging code and discovered that it is hardcoded to copy files for the "Game" localization target. This needs to be configurable in some manne ...