The user named a border "background" then replaced it with a canvas panel. After this they made an image and named it "background" and this cause a crash. Some kind of naming conflict. ...
A user found that when renaming a binding for a mouse down event for a border widget that the event would no longer fire off. They only worked as long as the default name was used. ...
There have been multiple reports of this issue, particularly from schools, over the last 10 years:https://forums.unrealengine.com/t/invaild-folder-path-with-network-user-drives/283475https://forums. ...
The following is posted from the user who submitted this issue: We noticed a crash happening in a certain area of our game, and the debugger showed it appeared to be attempting to free an invalid m ...
Values are not copied for a EnumArray that is part of an exposed Struct Variable; when copying from the Details panel to a copy of the same actor. User Description: If you make an array of custom ...
Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to [Link Removed] and the other is ...
It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...
If a camera track has only additive transform track, some functions return uninitialized F3DTransformTrackToken made by default constructor. It causes a rare assertion. Please take a look at F3DTra ...
When using unrealpak to make a patch, if the source pak data that a patch is based from is encrypted, you must specify the "patchcryptokeys" parameter on the command line so unrealpak knows which cr ...