Adding a lot of components to an actor can cause the editor to hang

UE - Gameplay - Blueprint - Sep 10, 2015

If the user adds around 400 components to an actor the editor will freeze up and quick responding. ...

The "Draw Text" node used within the onpaint override should be static

UE - Editor - UI Systems - Sep 3, 2015

The Draw Text node should not have a target pin to the "Widget blueprint library" ...

Sliders and check boxes not working on touch screen device

UE - Editor - UI Systems - Aug 31, 2015

When launching on to a device with a touch screen the Slider widget and the check box widget do not appear to respond to touch inputs. Note: Samsung Galaxy note was used for this test ...

Renaming a box collision that shares the name of another box collision in another blueprint will change the name of any events that box collision uses

UE - Gameplay - Blueprint - Aug 24, 2015

When the user adds a box collision to another blueprint and gives it the same name as another box collision component within another blueprint the events associated with the original box collision w ...

Slate draws the elements of an array even when the array is collapsed

Tools - Aug 20, 2015

The elements of an array that are shown in the details panel (below the world outliner) are drawn even when the array is collapsed. This can cause a performance drop when using an array that has a l ...

The Category setting for widgets return to "Default" after compiling

UE - Editor - UI Systems - Aug 18, 2015

When setting up categories for your widgets in the Event graph the categories will revert back to default after compiling the blueprint ...

SetMaterial allows the user to add a Material which updates the GetMaterials array but not GetNumMaterials

UE - Gameplay - Jan 15, 2015

SetMaterial allows the user to add a Material which updates the GetMaterials array but not GetNumMaterials. The user who reported this was trying to add a material to a skeletal mesh during runtim ...

Toggling a Spline component from an open/closed loop through bp's isn't reflected

Tools - Jan 19, 2015

Toggling a Spline component from an open/closed loop through bp's isn't reflected ...

The Delay node cannot be added to the StandardMacros bp in the Engine folder

UE - Gameplay - Blueprint - Jan 19, 2015

The Delay node cannot be added to the StandardMacros bp in the Engine folder. However, the Delay node can be added to a new Macro Library bp and any Macro in an actor class blueprint. ...

BP-implemented BT decorator issues with 4.6 to 4.7 upgrade

UE - AI - Jan 20, 2015

Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...