Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...
Expectaton: Temporal AA should work on Mobile ...
Changes to local project settings (Project/Saved) are not propagated to the default ini file upon using "Set As Default" if that file is currently checked-in/read-only. ...
Every time when reopening the project, Nav Area Class on collision geometry gets reset to "NavArea_Obstacle", instead of maintaining its state. ...
TestActor references Shape_Cube_2 and Shape_Cube_3. TestActor blueprint shows the logic 2DSideScrollerCharacter blueprint contains the keyboard control logic. ...
UDN case link with this ticket [Link Removed] ...
Generated from CrashReporter ...
To test this issue: Create a C++ class WolrdTimeDilationDebugActor.h in your Project with the following code:// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinim ...
Spawning an actor with Chaos cloth causes a hitch when LODs or Self-Collision are enabled on the cloth. LODs and Self-Collision seem to compound the issue. Self-Collision requires a collision simul ...