Crash when calling FillDataTableFromCSVString() while viewing the contents of the data table

When the function UDataTableFunctionLibrary::FillDataTableFromCSVString() is used from Editor Utility Blueprints or Python Scripts, and the contents of the affected Data Table are currently being vi ...

[CrashReport] Access violation - FLandscapeEditDataInterface::SetAlphaData()

UE - LD & Modeling - Terrain - Landscape - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing ...

[CrashReport] UE4Editor_PropertyEditor!TWeakPtr<SDetailSingleItemRow,0>::Pin() [sharedpointer.h:1120]

Tools - Oct 30, 2017

This seems to be a new crash coming out of 4.18. It is not very widespread at the moment, but the callstack is very similar to [Link Removed], which was fixed for 4.18.0. Users have not provided a ...

/std:c++17 key is hidden in generated .vcxproj after adding it to the BuildConfiguration.xml

UE - Foundation - Cpp Tools - Dec 10, 2021

As far as I can tell this is a regression. After including C++17 in the build configuration it shouldn't be hidden in the .vcxproj? ...

Linked animation graph doesn't trigger anim notifications on dedicated server.

OLD - Anim - Jun 15, 2020

Linked animation graph doesn't trigger anim notifications on dedicated server. There is no expected message in log: LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: tru ...

Changes to InputMappingContext made during game play revert to previous state after restarting engine

UE - Gameplay - Input - Nov 21, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...

Properties not serialized when moving actor/component depending on unrelated specifiers

UE - Framework - Blueprint - Sep 25, 2023

When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...

Geometry Collection cluster handles leaking and causing ensures with field systems

UE - Simulation - Physics - Destruction - Aug 26, 2025

Geometry Collection cluster handles leaking and causing ensures with field systems. The licensee has shared their analysis: We have been tracking down an assert that seems to happen occasionally wh ...

[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

UE - LD & Modeling - Terrain - Landscape - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 66 if (!S ...

Crash: Pressing ESC/Trigger while in VR mode after entering VR mode with a camera actor selected

UE - Editor - Workflow Systems - Apr 25, 2017

When entering VR Mode with a camera actor selected, attempting to either deselect the camera actor or select another actor causes a crash ...