This is not a regression. Tested in: //UE5/Main CL18218925 Binary - Crashed //UE5/Release-5.0 CL16682836 Binary - Crashed //UE4/Release-4.27 CL Binary - Crashed Having a level open that contains a ...
Adding multiple element to TMap / TSet variable at once with a for loop causes the editor to lock up / crash (respectively). Regression: No - Map & Set variable types not available prior to 4.15 ...
A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...
Changing the Anim Class in the Details Panel before Disable Post Process Blueprint can prevent the crash from occurring. Changing the Animation Mode does not seem to prevent this crash. The conten ...
Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...
The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it. ...
Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...
The issue is in UInterchangeAssetImportData::ProcessPipelinesCache() The following iteration do not find blueprint pipeline, not sure about python pipeline, it need to be test. TMap<FString, UClas ...
Licensee observed crash in SGraphNode after modifying comments on blueprint nodes and saving. Has seen similar crashes before, unable to figure out how to reproduce them. ...
Cascade to Niagara conversion causes the editor to crash due to any distribution parameter in the Particle Emitter being reset to none. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL# 1831 ...