Binding the address from FSocketSubsystemIOS::GetLocalHostAddr fails on arm64 but works on armv7

UE - Platform - Mobile - Jul 29, 2015

When trying to bind a socket to FSocketSubsystemIOS::GetLocalHostAddr, the bind call fails with EADDRNOTAVAIL if it's an arm64 build. The bind succeeds and everything appears to work as normal for a ...

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected

UE - Gameplay - Blueprint - Aug 3, 2015

Function call inputs do not revert to their Default Values if a variable node is connected and then disconnected. Refreshing the call node does not reset the inputs to their defaults. Reproduced in ...

Enum Variable doesn't pull the correct Default Value

UE - Gameplay - Blueprint - Aug 10, 2015

Enum Variable doesn't pull/print the correct Default Value User Description: (Blueprint) User defined enum in 4.9 getting corrupted I believe there is a severe underlying issue in 4.9 regarding u ...

When using the Delete key to delete a key frame for an animation in UMG the entire timeline is removed

UE - Editor - UI Systems - Jan 12, 2015

When using the delete key to remove a key frame from an animation timeline the entire timeline is removed. ...

Can't reimport offline cached font asset

UE - Editor - Content Pipeline - Import and Export - Jan 28, 2015

FAssetTypeActions_Font::ExecuteReimport is using Object->FontCacheType != EFontCacheType::Offline which means it will ignore reimporting offline cached fonts, however offline cached fonts are the on ...

This project crashes with no crash report when a certain Blueprint is compiled

UE - Gameplay - Blueprint - Jan 28, 2015

This user's project crashes with no crash report when its 'BP_Node' Blueprint is compiled. No crash report is generated and the log does not indicate a crash. Note: the project will not open after ...

Linear Color Texture causes break point through Material Function into Material Instance

Tools - Jan 29, 2015

When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...

Very difficult to drag off of nodes on touch screen laptops.

UE - Gameplay - Blueprint - Jan 30, 2015

When using a touch screen laptop, it is very difficult to drag off the exec of nodes. I was able to drag off of a node 2 times after trying around 25 times. I was using a ComPat touch Screen laptop ...

BoxCollision component must be simulating physics in order for collision and hit events to work

UE - Simulation - Physics - Jan 30, 2015

BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...

Crash when opening project on Macbook Pro Retina

UE - Gameplay - Blueprint - Feb 2, 2015

Edit: This probably has nothing to do with macs. <unknown module>! UBlueprint* CastChecked<UBlueprint, UObject>(UObject*, ECastCheckedType::Type) <unknown module>! UBlueprintGeneratedClass::GetAut ...