Compiling a grandchild Blueprint via automated test can lead to crash

UE - Gameplay - Blueprint Compiler - Feb 10, 2020

The crash doesn't happen if the blueprints are loaded ahead of the test by opening them, or if you compile all of them in the same test run. ...

Unable to input with IME in widget component.

UE - Editor - UI Systems - Feb 12, 2020

Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer.  It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...

Show collision can't display Complex Collision Mesh

UE - Simulation - Physics - Feb 12, 2020

"viewmode collisionpawn" and "viewmode collisionvis" can not display complex collision meshes as well. ...

Get Tracking State does not change in ARCore

UE - Platform - XR - Oct 17, 2019

On android, there is no way to detect when an image is not tracked by the camera anymore. Once the image is tracked, the tracking status of the image is always "tracking". According to GoogleARCore ...

ProRes and Avid DNx do not use tokens in their file names when rendering from Sequencer

UE - Anim - Sequencer - Feb 12, 2020

The plugin media formats do not account for tokens in the filename. ...

PIE crash due to non-empty ULevel::DestroyedReplicatedStaticActors array

UE - Networking - Feb 17, 2020

It's possible to end up in a state where some entries were saved in ULevel::DestroyedReplicatedStaticActors, which causes a crash when PIE starts up. I'm not sure how entries could end up in this l ...

Editor Utility Widgets are reset every time another blueprint is reinstanced

Tools - Dec 16, 2019

Editor utility widgets were being rebuilt on GEditor->OnBlueprintReinstanced. However, this delegate is fired when any blueprint is reinstanced, which resulted in the widget being refreshed when it ...

UGameplayTagsManager::OnLastChanceToAddNativeTags initialization order problem with UGameplayCueManager

UE - Gameplay - Feb 21, 2020

OnLastChanceToAddNativeTags is called after the call to UAbilitySystemGlobals::Get().InitGlobalData(), so native tags fail to make gameplay cue associations.  ...

Unable to Select Item from list in blueprints under certain conditions

UE - Editor - UI Systems - Slate - Feb 25, 2020

[Image Removed]  This happens with not only enums, but any combo box. Another example is the "Create Event" where you can select a matching function. This is a problem with how this slate widget ...