ObjectScale node in the material editor does not work with decals

UE - Rendering - Architecture - Aug 19, 2020

The ObjectScale node does not output the correct values in the material editor. This method works to tile images with a Surface Material Domain on a basic plane, but does not work when using it with ...

MoviePipeline: Disabling Auto Exposure in Project Settings not respected

UE - Anim - Sequencer - Mar 8, 2021

The high-res tiling method checks for the exposure method specified on the camera, and forces it to Manual exposure if it's not already there. It shouldn't force this if the project settings have al ...

Incorrect display of NavLinks when bFailedNavLinks is enabled

UE - Runtime - Character - Oct 10, 2024

When bFailedNavLinkNavLink is enabled in RecastNavmesh, some NavLink points are debugged and others are not depending on the position of the NavLink point. In the sample project, enable bFailedNavL ...

Compatible Skeleton Animation does not retarget the same on duplicate skeleton

UE - ACT Character - Retargeting - Jan 29, 2026

If a mesh is exported from the engine, reimported as a new skeleton and mesh, and then marked as a compatible skeleton. Animation will have slightly different rotations playing on the skeleton. ...

Log Text, Log Location, and Log Box Shape, do not appear in Blueprint Visual Logger or Output Log

UE - AI - Jan 24, 2016

Debug information from blueprint visual loggers (log text, loglocation, logboxshape) do not print to either the message log or output log. This can be problematic as the visual debugger specifically ...

Flickering windows with four player PIE on Laptop Geforce cards

UE - Graphics Features - Oct 1, 2015

Flickering windows with four player PIE on Laptop (mobile) Geforce cards. See attached video, or video link from the answerhub thread. It happens repeatedly and very frequently. ...

Full Scene Importer Blueprint will only set as Movable Components

UE - Editor - Content Pipeline - Import and Export - Jun 22, 2016

When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...

Scroll bar on Project Settings - Collision menu behaves strangely.

UE - Editor - UI Systems - Slate - Jun 1, 2015

The scroll bar in the Engine - Collision menu in Project Settings doesn't appear when it first should, and when it does, it resizes and moves oddly. Edit MattK: variable length widgets inside of a ...